Isometric implementation

This commit is contained in:
Marco 2025-06-10 16:33:43 +02:00
commit ed656f00bb
92 changed files with 2834 additions and 223 deletions

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@ -185,7 +185,7 @@ public partial class Bullet : Area2D
{
if (_gameManager.Player != null)
{
_direction = (_gameManager.Player.GlobalPosition - this.GlobalPosition).Normalized();
_direction = (_gameManager.PlayerPosition.Value - this.GlobalPosition).Normalized();
RotateBullet(0); // quick hack to rotate lasers
//LookAt(player.GlobalPosition);
}