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Isometric implementation
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92 changed files with 2834 additions and 223 deletions
25
3D/Maps/autosave/test.2.map
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25
3D/Maps/autosave/test.2.map
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// Game: Generic
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// Format: Standard
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// entity 0
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{
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"classname" "worldspawn"
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"_tb_textures" "textures;textures/Floors;textures/Various;textures/Walls"
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// brush 0
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{
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( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) Floors/Floor112 0 0 0 1 1
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( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) Floors/Floor112 0 0 0 1 1
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( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) Floors/Floor112 0 0 0 1 1
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( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) Floors/Floor112 0 0 0 1 1
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( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) Floors/Floor112 0 0 0 1 1
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( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) Floors/Floor112 0 0 0 1 1
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}
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// brush 1
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{
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( 64 -32 32 ) ( 64 -31 32 ) ( 64 -32 33 ) Walls/Wall0 16 0 0 1 1
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( 64 -32 32 ) ( 64 -32 33 ) ( 65 -32 32 ) Walls/Wall0 -16 0 0 1 1
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( 64 -32 32 ) ( 65 -32 32 ) ( 64 -31 32 ) Walls/Wall0 -16 -16 0 1 1
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( 80 16 48 ) ( 80 17 48 ) ( 81 16 48 ) Walls/Wall0 -16 -16 0 1 1
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( 80 16 48 ) ( 81 16 48 ) ( 80 16 49 ) Walls/Wall0 -16 0 0 1 1
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( 80 16 48 ) ( 80 16 49 ) ( 80 17 48 ) Walls/Wall0 16 0 0 1 1
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}
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}
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