Rotating prism sprite

This commit is contained in:
Marco 2025-05-27 15:38:08 +02:00
commit ec64f272c4
6 changed files with 55 additions and 3 deletions

BIN
ExternalMaterial/Prism/Prism.png (Stored with Git LFS) Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://kpiqfphw2d2q"
path="res://.godot/imported/Prism.png-4949829a99e4ae9ccbb82d10468e6a96.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ExternalMaterial/Prism/Prism.png"
dest_files=["res://.godot/imported/Prism.png-4949829a99e4ae9ccbb82d10468e6a96.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://pvpt2af54s1a"]
[ext_resource type="Script" uid="uid://yf367y2o5oyh" path="res://Scripts/Actors/Prism.cs" id="1_gnsdu"]
[ext_resource type="Texture2D" uid="uid://tm14o2xkomjb" path="res://Sprites/Icon.png" id="2_3vm23"]
[ext_resource type="Texture2D" uid="uid://kpiqfphw2d2q" path="res://ExternalMaterial/Prism/Prism.png" id="2_3vm23"]
[sub_resource type="CircleShape2D" id="CircleShape2D_3vm23"]
@ -15,3 +15,4 @@ shape = SubResource("CircleShape2D_3vm23")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_3vm23")
hframes = 15

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@ -4,12 +4,27 @@ namespace Cirno.Scripts.Actors;
public partial class Prism : Area2D
{
[Export] public float ReflectionAngle { get; set; } = 90f;
[Export] public float ReflectionAngle { get; private set; } = 90f;
[Export] public float RotationAngle { get; set; }
private Sprite2D _sprite;
public override void _Ready()
{
this.AreaEntered += OnCollision;
_sprite = this.GetNode<Sprite2D>("Sprite2D");
SetReflectionAngle(ReflectionAngle);
}
public void SetReflectionAngle(float angle)
{
ReflectionAngle = angle;
var frames = _sprite.Hframes;
var frame = (int)(frames * angle / 360);
_sprite.Frame = frame - 1;
}
private void OnCollision(Area2D other)
@ -17,7 +32,6 @@ public partial class Prism : Area2D
if (other is not Bullet bullet) return;
bullet.RotateBullet(ReflectionAngle);
}
}