Wall Turret

This commit is contained in:
MaddoScientisto 2025-03-28 23:07:39 +01:00
commit ec366843c2
19 changed files with 434 additions and 2 deletions

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@ -0,0 +1,53 @@
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@ -10,6 +10,7 @@ region = Rect2(0, 0, 16, 16)
[resource]
script = ExtResource("1_k8cnp")
ItemName = &"Blue Keycard"
ShortName = null
ItemDescription = &"Activates Blue KeyPads"
ItemKey = &"BLUE_KEY"
Item = 1
@ -19,5 +20,6 @@ PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
Selectable = false
AutoPickup = false
InventorySprite = SubResource("AtlasTexture_ebbst")
DropScenePath = &"res://Scenes/Items/Blue_Keycard.tscn"

View file

@ -10,6 +10,7 @@ region = Rect2(0, 0, 16, 16)
[resource]
script = ExtResource("1_t0s5w")
ItemName = &"Green Keycard"
ShortName = null
ItemDescription = &"Activates Green KeyPads"
ItemKey = &"GREEN_KEY"
Item = 2
@ -19,5 +20,6 @@ PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
Selectable = false
AutoPickup = false
InventorySprite = SubResource("AtlasTexture_iasoh")
DropScenePath = &"res://Scenes/Items/Green_Keycard.tscn"

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@ -13,6 +13,7 @@ metadata/_custom_type_script = "uid://6cupx85nnda4"
[resource]
script = ExtResource("3_1s60f")
ItemName = &"Health Extend"
ShortName = null
ItemDescription = &"Extends the max health"
ItemKey = &"HEALTH_EXTEND"
Item = 13
@ -23,6 +24,7 @@ PickupIfMaxed = false
ConsumeOnUse = true
UiType = 0
Selectable = false
AutoPickup = false
InventorySprite = ExtResource("1_00obu")
DropScenePath = &"res://Scenes/Items/Heart_Extend_Pickup.tscn"
metadata/_custom_type_script = "uid://epnwjptvks3t"

View file

@ -18,5 +18,6 @@ PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
Selectable = true
AutoPickup = false
InventorySprite = ExtResource("2_4ibag")
DropScenePath = &"res://Scenes/Items/Ice_Shotgun_Pickup.tscn"

View file

@ -18,5 +18,6 @@ PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_qxsuv")
DropScenePath = &"res://Scenes/Items/Nuclear_Gun_Pickup.tscn"

View file

@ -13,6 +13,7 @@ metadata/_custom_type_script = "uid://6cupx85nnda4"
[resource]
script = ExtResource("2_n442a")
ItemName = &"Shield Extend"
ShortName = null
ItemDescription = &"Extends the max shield"
ItemKey = &"SHIELD_EXTEND"
Item = 13
@ -23,6 +24,7 @@ PickupIfMaxed = false
ConsumeOnUse = true
UiType = 0
Selectable = false
AutoPickup = false
InventorySprite = ExtResource("1_e61f8")
DropScenePath = &"res://Scenes/Items/Shield_Extend_Pickup.tscn"
metadata/_custom_type_script = "uid://epnwjptvks3t"

View file

@ -10,6 +10,7 @@ region = Rect2(0, 0, 16.0056, 16)
[resource]
script = ExtResource("4_tfyxc")
ItemName = &"Yellow Keycard"
ShortName = null
ItemDescription = &"Opens Yellow KeyPads"
ItemKey = &"YELLOW_KEY"
Item = 0
@ -19,5 +20,6 @@ PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
Selectable = false
AutoPickup = false
InventorySprite = SubResource("AtlasTexture_ew85h")
DropScenePath = &"res://Scenes/Items/Yellow_Keycard.tscn"

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@ -0,0 +1,288 @@
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radius = 29.0
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radius = 5.0
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_poxpj"]
particle_flag_disable_z = true
emission_shape = 2
emission_sphere_radius = 16.0
orbit_velocity_min = -1.0
orbit_velocity_max = 1.098
gravity = Vector3(0, 0, 0)
color = Color(0.0392157, 0.380392, 1, 1)
[sub_resource type="AtlasTexture" id="AtlasTexture_urwql"]
atlas = ExtResource("24_uelh5")
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}]
[node name="WallTurret" type="CharacterBody2D" node_paths=PackedStringArray("EnemyFSM")]
collision_layer = 16
collision_mask = 33
script = ExtResource("1_q7y0e")
EnemyFSM = NodePath("StateMachine")
EnemyResource = ExtResource("2_eymbs")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="StateMachine" type="Node2D" parent="."]
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[node name="Init" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("DamageReceiver", "StorageModule")]
script = ExtResource("4_kkydi")
DamageReceiver = NodePath("../../DamageReceiver")
StorageModule = NodePath("../../Storage")
[node name="Idle" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "_moduleNodes")]
script = ExtResource("5_mjnu8")
StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
_moduleNodes = [NodePath("../../AlarmModule"), NodePath("../../AnimationModule")]
[node name="Alert" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "_moduleNodes")]
script = ExtResource("6_yl0md")
StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
NavigationModule = NodePath("../../NavigationModule")
_moduleNodes = [NodePath("../../AnimationModule")]
[node name="Shooting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "EquippedWeapon", "_moduleNodes")]
script = ExtResource("7_xa3rc")
StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
NavigationModule = NodePath("../../NavigationModule")
EquippedWeapon = NodePath("../../EnemyWeapon")
_moduleNodes = [NodePath("../../AnimationModule")]
[node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DropsProvider")]
script = ExtResource("8_itp26")
StorageModule = NodePath("../../Storage")
DropsProvider = NodePath("../../DropsProvider")
[node name="Controlled" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DamageReceiver", "_inputProvider", "CrosshairProvider", "EquippedWeapon", "_moduleNodes")]
script = ExtResource("9_uk6hn")
StorageModule = NodePath("../../Storage")
DamageReceiver = NodePath("../../DamageReceiver")
_inputProvider = NodePath("../../InputProvider")
CrosshairProvider = NodePath("../../CrosshairProvider")
EquippedWeapon = NodePath("../../EnemyWeapon")
_moduleNodes = [NodePath("../../AnimationModule")]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_uk6hn")
frame = 5
frame_progress = 0.318811
[node name="PlayerDetection" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
script = ExtResource("11_es6qk")
ObstaclesCollisionMask = 81
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"]
shape = SubResource("CircleShape2D_5wstg")
[node name="Storage" type="Node2D" parent="." node_paths=PackedStringArray("Root")]
script = ExtResource("12_2603f")
Root = NodePath("..")
[node name="DamageReceiver" type="Area2D" parent="." node_paths=PackedStringArray("HealthProvider")]
collision_layer = 0
collision_mask = 136
script = ExtResource("13_bk7yi")
HealthProvider = NodePath("Health")
BulletGroup = 2
Debris = ExtResource("14_oisk5")
DeleteParentOnDeath = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageReceiver"]
position = Vector2(0, 3.865)
shape = SubResource("CircleShape2D_6x22m")
[node name="Health" type="Node2D" parent="DamageReceiver"]
script = ExtResource("15_wa21v")
ResourceName = "Health"
[node name="NavigationModule" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")]
script = ExtResource("16_m83ka")
StorageModule = NodePath("../Storage")
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationModule"]
target_desired_distance = 8.0
path_max_distance = 800.0
path_postprocessing = 1
avoidance_enabled = true
debug_path_custom_color = Color(1, 0, 0, 1)
[node name="EnemyWeapon" parent="." instance=ExtResource("17_vm1se")]
WeaponData = ExtResource("18_s86e3")
[node name="AlarmModule" type="Node2D" parent="." node_paths=PackedStringArray("PlayerDetection")]
script = ExtResource("19_3veuh")
PlayerDetection = NodePath("../PlayerDetection")
[node name="AnimationProvider" type="Node2D" parent="." node_paths=PackedStringArray("_animatedSprite", "_shieldParticles")]
script = ExtResource("20_sw3pd")
_animatedSprite = NodePath("../AnimatedSprite2D")
_shieldParticles = NodePath("ShieldParticles")
WalkRightAnimationName = &"right"
WalkLeftAnimationName = &"left"
WalkDownAnimationName = &"down"
WalkUpAnimationName = &"up"
BlinkMaterial = ExtResource("21_tdg7b")
[node name="ShieldParticles" type="GPUParticles2D" parent="AnimationProvider"]
emitting = false
amount = 32
lifetime = 0.4
one_shot = true
process_material = SubResource("ParticleProcessMaterial_poxpj")
[node name="AnimationModule" type="Node2D" parent="." node_paths=PackedStringArray("AnimationProvider", "StorageModule")]
script = ExtResource("22_whdyq")
AnimationProvider = NodePath("../AnimationProvider")
StorageModule = NodePath("../Storage")
[node name="DropsProvider" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")]
script = ExtResource("23_n8wpv")
StorageModule = NodePath("../Storage")
[node name="PossessionWings" type="AnimatedSprite2D" parent="."]
visible = false
sprite_frames = SubResource("SpriteFrames_wafqr")
[node name="InputProvider" type="Node2D" parent="."]
script = ExtResource("25_v7gpu")
[node name="CrosshairProvider" type="Node2D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
script = ExtResource("26_fmjk0")
AnimatedSprite = NodePath("Crosshair")
CrosshairDistance = 35.0
[node name="Crosshair" type="AnimatedSprite2D" parent="CrosshairProvider"]
sprite_frames = SubResource("SpriteFrames_biwfl")
[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]
[connection signal="velocity_computed" from="NavigationModule/NavigationAgent2D" to="NavigationModule" method="_on_navigation_agent_2d_velocity_computed"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=56 format=4 uid="uid://dnpmeebmjgv2t"]
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[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_0pe42"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_bn5f4"]
@ -52,11 +52,12 @@
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[ext_resource type="Script" uid="uid://b5fesrd4lv8t1" path="res://Scripts/Resources/Events/EventResource.cs" id="51_rasxb"]
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[ext_resource type="PackedScene" uid="uid://8ab7omgqeodu" path="res://Scenes/Actors/Wall_Turret.tscn" id="53_rasxb"]
[sub_resource type="Resource" id="Resource_6wo78"]
script = ExtResource("4_w0rax")
EggIndex = 0
StartingEquipment = []
StartingEquipment = Array[ExtResource("3_w0rax")]([])
[sub_resource type="RectangleShape2D" id="RectangleShape2D_tvyok"]
size = Vector2(52, 64)
@ -397,3 +398,6 @@ autoplay = true
[node name="MovementSensorLonger" parent="." instance=ExtResource("50_tu8ih")]
position = Vector2(400, 368)
Events = Array[ExtResource("51_rasxb")]([SubResource("Resource_wy0ue")])
[node name="FairyFsm" parent="." instance=ExtResource("53_rasxb")]
position = Vector2(603, 334)

View file

@ -0,0 +1 @@
uid://brwr5814emke0