Enemy feedback and mapping fixes

This commit is contained in:
Marco 2025-05-08 10:56:00 +02:00
commit eb1e8cfcb8
11 changed files with 33 additions and 14 deletions

View file

@ -12,6 +12,7 @@ RoomName = &"BigTest"
Type = 1
ScenePath = &"uid://cglddtyl6o4fn"
Size = Vector2i(2, 2)
StartShrouded = true
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = Array[Object]([ExtResource("1_w1ns8"), ExtResource("2_gohkc"), ExtResource("3_x42ya"), ExtResource("4_qo81h")])
DoorDirections = 30

View file

@ -10,7 +10,7 @@
script = ExtResource("5_rpfcq")
RoomName = &"LongX3Map"
Type = 1
ScenePath = &"uid://ss7hm1utnvn1"
ScenePath = &"uid://640f2h7vxpq1"
Size = Vector2i(1, 3)
StartShrouded = true
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])