optimizations

This commit is contained in:
Marco 2025-02-07 14:58:59 +01:00
commit eb1d74ee63
7 changed files with 33 additions and 6 deletions

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@ -2,6 +2,7 @@ using Godot;
using System;
using System.Diagnostics;
using System.Linq;
using Cirno.Scripts;
using Cirno.Scripts.Resources;
using Godot.Collections;
@ -13,7 +14,7 @@ public partial class Interactable : Area2D
public override void _Ready()
{
_inventoryManager = GetNode<InventoryManager>("/root/GameScene/InventoryManager");
_inventoryManager = this.GetInventoryManager();
}
protected bool MeetsRequirements()