Bullet emitter

This commit is contained in:
Marco 2025-02-14 19:35:13 +01:00
commit e9a9653c20
6 changed files with 84 additions and 11 deletions

View file

@ -0,0 +1,50 @@
using System;
using Cirno.Scripts.Components;
using Cirno.Scripts.Resources;
using Godot;
namespace Cirno.Scripts.Activables;
public partial class BulletEmitter : Node2D, IActivable
{
[Export]
public BulletResource BulletResource { get; set; }
[Export]
private bool _isEmitting { get; set; } = false;
[Export] public float Spread { get; set; } = 0f;
[Export] public float Rotation { get; set; } = 0f;
private BulletSpawner _bulletSpawner;
public override void _Ready()
{
_bulletSpawner = GetNode<BulletSpawner>("BulletSpawner");
}
public void Activate(ActivationType activationType = ActivationType.Toggle)
{
switch (activationType)
{
case ActivationType.Toggle:
break;
case ActivationType.Enable:
_bulletSpawner.SpawnBullet(BulletResource.MakeBullet(this.GlobalPosition, 1, Spread, Rotation));
break;
case ActivationType.Disable:
break;
case ActivationType.Use:
_bulletSpawner.SpawnBullet(BulletResource.MakeBullet(this.GlobalPosition, 1, Spread, Rotation));
break;
case ActivationType.Destroy:
break;
default:
throw new ArgumentOutOfRangeException(nameof(activationType), activationType, null);
}
}
}

View file

@ -40,7 +40,7 @@ public partial class BulletSpawner : Node2D
float baseAngle = Mathf.Atan2(baseDirection.Y, baseDirection.X);
float offsetRadians = Mathf.DegToRad(bulletInfo.RotationOffset);
float spreadStep = Mathf.DegToRad(bulletInfo.Spread) / (bulletInfo.BulletCount - 1); // Ensure proper spread spacing
float spreadStep = Mathf.DegToRad(bulletInfo.Spread) / Mathf.Max(1,bulletInfo.BulletCount - 1); // Ensure proper spread spacing, also add 1 if 0
float angle = baseAngle + offsetRadians + (spreadStep * i);
// float angle = baseAngle + Mathf.DegToRad(bulletInfo.RotationOffset + (bulletInfo.Spread / bulletInfo.BulletCount) * i);

View file

@ -74,8 +74,6 @@ public partial class Door : Activable
default:
throw new ArgumentOutOfRangeException(nameof(activationType), activationType, null);
}
}
private void SetState(DoorState state)