Enemy FSM Animation

This commit is contained in:
Marco 2025-03-21 15:16:50 +01:00
commit e7c1814d98
12 changed files with 161 additions and 6 deletions

View file

@ -111,6 +111,7 @@ script = ExtResource("3_tum7w")
script = ExtResource("4_3noop")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("CircleShape2D_2b36v")
[node name="AnimationHandler" type="Node2D" parent="." node_paths=PackedStringArray("_animatedSprite")]
@ -153,6 +154,7 @@ _maxResource = 3.0
WeaponData = ExtResource("11_kuimj")
[node name="DamageReceiver" type="Node2D" parent="." node_paths=PackedStringArray("HealthProvider")]
visible = false
script = ExtResource("12_fu5g7")
HealthProvider = NodePath("../HealthProvider")
BulletGroup = 2

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=22 format=3 uid="uid://clieeuln36a7a"]
[gd_scene load_steps=26 format=3 uid="uid://clieeuln36a7a"]
[ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="1_27djw"]
[ext_resource type="SpriteFrames" uid="uid://bcc5mlwwnkvri" path="res://Resources/Sprites/Fairy.tres" id="1_ho0th"]
@ -18,6 +18,9 @@
[ext_resource type="PackedScene" uid="uid://cj63k0dmk7tl1" path="res://Scenes/Weapons/enemy_weapon_base.tscn" id="15_ydpwc"]
[ext_resource type="Resource" uid="uid://csdlihliv4cr8" path="res://Resources/Weapons/EnemyWeapon_simple.tres" id="16_pi7ab"]
[ext_resource type="Script" uid="uid://dhsqsajq537qn" path="res://Scripts/Components/FSM/Enemy/EnemyAlarmModule.cs" id="18_4n750"]
[ext_resource type="Script" uid="uid://bo5sgbv1t8ril" path="res://Scripts/Components/Actors/PlayerAnimationProvider.cs" id="19_km3yo"]
[ext_resource type="Material" uid="uid://dnvwgyt2tbqmr" path="res://Resources/Materials/Player_Blink_Teleport_Material.tres" id="20_8kl2e"]
[ext_resource type="Script" uid="uid://dncdgq843sj2f" path="res://Scripts/Components/FSM/Enemy/AnimationModule.cs" id="21_8kl2e"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"]
@ -27,6 +30,15 @@ radius = 29.0
[sub_resource type="CircleShape2D" id="CircleShape2D_6x22m"]
radius = 5.0
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_poxpj"]
particle_flag_disable_z = true
emission_shape = 2
emission_sphere_radius = 16.0
orbit_velocity_min = -1.0
orbit_velocity_max = 1.098
gravity = Vector3(0, 0, 0)
color = Color(0.0392157, 0.380392, 1, 1)
[node name="FairyFsm" type="CharacterBody2D" node_paths=PackedStringArray("EnemyFSM")]
collision_layer = 16
collision_mask = 33
@ -50,21 +62,23 @@ script = ExtResource("4_kjmts")
StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
_moduleNodes = [NodePath("../../AlarmModule")]
_moduleNodes = [NodePath("../../AlarmModule"), NodePath("../../AnimationModule")]
[node name="Alert" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule")]
[node name="Alert" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "_moduleNodes")]
script = ExtResource("5_f112g")
StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
NavigationModule = NodePath("../../NavigationModule")
_moduleNodes = [NodePath("../../AnimationModule")]
[node name="Shooting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "EquippedWeapon")]
[node name="Shooting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "EquippedWeapon", "_moduleNodes")]
script = ExtResource("7_br0mr")
StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
EquippedWeapon = NodePath("../../EnemyWeapon")
_moduleNodes = [NodePath("../../AnimationModule")]
[node name="Dead" type="Node2D" parent="StateMachine"]
script = ExtResource("8_pi7ab")
@ -122,6 +136,28 @@ WeaponData = ExtResource("16_pi7ab")
script = ExtResource("18_4n750")
PlayerDetection = NodePath("../PlayerDetection")
[node name="AnimationProvider" type="Node2D" parent="." node_paths=PackedStringArray("_animatedSprite", "_shieldParticles")]
script = ExtResource("19_km3yo")
_animatedSprite = NodePath("../AnimatedSprite2D")
_shieldParticles = NodePath("ShieldParticles")
WalkRightAnimationName = &"right"
WalkLeftAnimationName = &"left"
WalkDownAnimationName = &"down"
WalkUpAnimationName = &"up"
BlinkMaterial = ExtResource("20_8kl2e")
[node name="ShieldParticles" type="GPUParticles2D" parent="AnimationProvider"]
emitting = false
amount = 32
lifetime = 0.4
one_shot = true
process_material = SubResource("ParticleProcessMaterial_poxpj")
[node name="AnimationModule" type="Node2D" parent="." node_paths=PackedStringArray("AnimationProvider", "StorageModule")]
script = ExtResource("21_8kl2e")
AnimationProvider = NodePath("../AnimationProvider")
StorageModule = NodePath("../Storage")
[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]