Enemy blinking

This commit is contained in:
Marco 2025-06-26 14:03:36 +02:00
commit e5a60a6ccd
11 changed files with 172 additions and 30 deletions

View file

@ -1,4 +1,5 @@
using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Components.Actors._3D;
using Cirno.Scripts.Enums;
using Godot;
@ -8,6 +9,8 @@ public partial class EnemyDamageModule3D : ModuleBase<EnemyState, CharacterBody3
{
[Export] public DamageReceiver3D DamageReceiver { get; private set; }
[Export] public EnemyStorage3D StorageModule { get; private set; }
[Export] public PlayerAnimationProvider3D AnimationProvider { get; private set; }
private IStateMachine<EnemyState, CharacterBody3D> _machine;
public override void EnterState(EnemyState state)
@ -15,14 +18,14 @@ public partial class EnemyDamageModule3D : ModuleBase<EnemyState, CharacterBody3
DamageReceiver.ChangeState(true);
DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
// DamageReceiver.HealthProvider.ResourceDecreased += HealthProviderOnResourceDecreased;
DamageReceiver.HealthProvider.ResourceDecreased += HealthProviderOnResourceDecreased;
}
public override void ExitState(EnemyState state)
{
DamageReceiver.HealthProvider.ResourceDepleted -= HealthProviderOnResourceDepleted;
// DamageReceiver.HealthProvider.ResourceDecreased -= HealthProviderOnResourceDecreased;
DamageReceiver.HealthProvider.ResourceDecreased -= HealthProviderOnResourceDecreased;
DamageReceiver.ChangeState(false);
}
@ -43,8 +46,13 @@ public partial class EnemyDamageModule3D : ModuleBase<EnemyState, CharacterBody3
private void HealthProviderOnResourceDecreased(float oldvalue, float newvalue, float maxvalue)
{
StorageModule.AiState = AiState.Enabled;
_machine.SetState(EnemyState.Alert);
if (_machine.GetState() is EnemyState.Idle)
{
StorageModule.AiState = AiState.Enabled;
_machine.SetState(EnemyState.Alert);
}
AnimationProvider.Blink();
}
private void HealthProviderOnResourceDepleted()