Enemy blinking

This commit is contained in:
Marco 2025-06-26 14:03:36 +02:00
commit e5a60a6ccd
11 changed files with 172 additions and 30 deletions

View file

@ -27,7 +27,7 @@ public partial class AnimatedShaderSprite3D : AnimatedSprite3D
FrameChanged += HandleFrameChanged;
}
private void HandleFrameChanged()
protected void HandleFrameChanged()
{
_shaderMaterial.SetShaderParameter("tex", SpriteFrames.GetFrameTexture(Animation, Frame));
}

View file

@ -116,8 +116,12 @@ public partial class PlayerAnimationProvider3D : Node3D
public void Blink()
{
if (BlinkMaterial == null) return;
AnimatedSprite.MaterialOverride = BlinkMaterial;
if (AnimatedSprite.MaterialOverride is null)
{
return;
}
//if (BlinkMaterial == null) return;
//AnimatedSprite.MaterialOverride = BlinkMaterial;
var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
@ -133,8 +137,12 @@ public partial class PlayerAnimationProvider3D : Node3D
public void PlayTeleportAnimation()
{
if (BlinkMaterial == null) return;
AnimatedSprite.MaterialOverride = BlinkMaterial;
if (AnimatedSprite.MaterialOverride is null)
{
return;
}
//if (BlinkMaterial == null) return;
//AnimatedSprite.MaterialOverride = BlinkMaterial;
var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
_blinkTween?.Kill();
_blinkTween = GTweenSequenceBuilder.New()
@ -149,8 +157,12 @@ public partial class PlayerAnimationProvider3D : Node3D
public void PlayUnteleportAnimation()
{
if (BlinkMaterial == null) return;
AnimatedSprite.MaterialOverride = BlinkMaterial;
if (AnimatedSprite.MaterialOverride is null)
{
return;
}
//if (BlinkMaterial == null) return;
//AnimatedSprite.MaterialOverride = BlinkMaterial;
var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
_blinkTween?.Kill();
_blinkTween = GTweenSequenceBuilder.New()

View file

@ -0,0 +1,61 @@
using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Components.Actors._3D;
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public partial class EnemyAnimationModule3D : ModuleBase<EnemyState, CharacterBody3D>
{
private IStateMachine<EnemyState, CharacterBody3D> _machine;
[Export] public PlayerAnimationProvider3D AnimationProvider { get; private set; }
[Export] public EnemyStorage3D Storage { get; private set; }
[Export] public ActorResourceProvider HealthProvider { get; private set; }
public override void EnterState(EnemyState state)
{
AnimationProvider.SetAnimation(Storage.AimingDirection);
AnimationProvider.SetAnimation(Vector2.Zero);
if (HealthProvider is not null)
{
HealthProvider.ResourceDecreased += HealthProviderOnResourceDecreased;
}
}
private void HealthProviderOnResourceDecreased(float oldValue, float newValue, float maxValue)
{
AnimationProvider?.Blink();
}
public override void ExitState(EnemyState state)
{
AnimationProvider.SetAnimation(Vector2.Zero);
if (HealthProvider is not null)
{
HealthProvider.ResourceDecreased -= HealthProviderOnResourceDecreased;
}
}
public override void Init(IStateMachine<EnemyState, CharacterBody3D> machine)
{
_machine = machine;
}
public override void Process(double delta)
{
AnimationProvider.SetAnimation(Storage.AimingDirection);
if (_machine.MainObject.Velocity == Vector3.Zero)
{
AnimationProvider.SetAnimation(Vector2.Zero);
}
}
public override void PhysicsProcess(double delta)
{
}
}

View file

@ -0,0 +1 @@
uid://ts64slgd7twt

View file

@ -1,4 +1,5 @@
using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Components.Actors._3D;
using Cirno.Scripts.Enums;
using Godot;
@ -8,6 +9,8 @@ public partial class EnemyDamageModule3D : ModuleBase<EnemyState, CharacterBody3
{
[Export] public DamageReceiver3D DamageReceiver { get; private set; }
[Export] public EnemyStorage3D StorageModule { get; private set; }
[Export] public PlayerAnimationProvider3D AnimationProvider { get; private set; }
private IStateMachine<EnemyState, CharacterBody3D> _machine;
public override void EnterState(EnemyState state)
@ -15,14 +18,14 @@ public partial class EnemyDamageModule3D : ModuleBase<EnemyState, CharacterBody3
DamageReceiver.ChangeState(true);
DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
// DamageReceiver.HealthProvider.ResourceDecreased += HealthProviderOnResourceDecreased;
DamageReceiver.HealthProvider.ResourceDecreased += HealthProviderOnResourceDecreased;
}
public override void ExitState(EnemyState state)
{
DamageReceiver.HealthProvider.ResourceDepleted -= HealthProviderOnResourceDepleted;
// DamageReceiver.HealthProvider.ResourceDecreased -= HealthProviderOnResourceDecreased;
DamageReceiver.HealthProvider.ResourceDecreased -= HealthProviderOnResourceDecreased;
DamageReceiver.ChangeState(false);
}
@ -43,8 +46,13 @@ public partial class EnemyDamageModule3D : ModuleBase<EnemyState, CharacterBody3
private void HealthProviderOnResourceDecreased(float oldvalue, float newvalue, float maxvalue)
{
StorageModule.AiState = AiState.Enabled;
_machine.SetState(EnemyState.Alert);
if (_machine.GetState() is EnemyState.Idle)
{
StorageModule.AiState = AiState.Enabled;
_machine.SetState(EnemyState.Alert);
}
AnimationProvider.Blink();
}
private void HealthProviderOnResourceDepleted()

View file

@ -1,20 +1,30 @@
using Cirno.Scripts.Resources;
using Cirno.Scripts.Components.Actors._3D;
using Cirno.Scripts.Resources;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public partial class EnemyFSMAnimatedSprite3D : AnimatedSprite3D
[Tool]
public partial class EnemyFSMAnimatedSprite3D : AnimatedShaderSprite3D
{
[Export] public EnemyProxy3D EnemyProxy { get; private set; }
//[Export] public EnemyProxy3D EnemyProxy { get; private set; }
public override void _Ready()
{
base._Ready();
//EnemyProxy.Initialized += EnemyFsmProxyOnInitialized;
this.SpriteFrames = EnemyProxy.EnemyResource.AnimationFrames;
if (!Engine.IsEditorHint())
{
var enemyProxy = GetParent<EnemyProxy3D>();
this.SpriteFrames = enemyProxy.EnemyResource.AnimationFrames;
HandleFrameChanged();
}
}
private void EnemyFsmProxyOnInitialized(EnemyResource resource)
{
if (Engine.IsEditorHint()) return;
this.SpriteFrames = resource.AnimationFrames;
}
}

View file

@ -12,6 +12,7 @@ public interface IStateMachine<TKey, [MustBeVariant] TType>
public IState<TKey, TType> CurrentState { get; }
public TKey InitialState { get; }
public void SetState(TKey stateId);
public TKey GetState();
public TType MainObject { get; }
}

View file

@ -30,7 +30,12 @@ public abstract partial class IsoStateMachineBase<TKey, TType> : Node, IStateMac
}
SetState(InitialState);
}
public TKey GetState()
{
return CurrentState.StateId;
}
public void SetState(TKey stateId)
{
if (CurrentStateIndex is not null)

View file

@ -31,6 +31,11 @@ public abstract partial class StateMachineBase<TKey, TType> : Node, IStateMachin
SetState(InitialState);
}
public TKey GetState()
{
return CurrentState.StateId;
}
public void SetState(TKey stateId)
{
if (CurrentStateIndex is not null)