Enemy blinking

This commit is contained in:
Marco 2025-06-26 14:03:36 +02:00
commit e5a60a6ccd
11 changed files with 172 additions and 30 deletions

View file

@ -147,7 +147,7 @@ script = ExtResource("2_3oyrx")
[node name="Active" type="Node" parent="StateMachine" node_paths=PackedStringArray("_inputProvider", "AnimationProvider", "Storage", "DamageReceiver", "_moduleNodes")]
script = ExtResource("3_cc7e7")
_inputProvider = NodePath("../../InputProvider")
AnimationProvider = NodePath("../../Sprites")
AnimationProvider = NodePath("../../AnimationProvider")
Storage = NodePath("../../Storage")
DamageReceiver = NodePath("../../DamageReceiver")
_moduleNodes = [NodePath("../../InputProvider"), NodePath("../../MovementModule"), NodePath("../../ShadowModule"), NodePath("../../InteractionController"), NodePath("../../ActivationProvider"), NodePath("../../WeaponModule"), NodePath("../../AcidDeathModule")]
@ -155,29 +155,29 @@ _moduleNodes = [NodePath("../../InputProvider"), NodePath("../../MovementModule"
[node name="Dead" type="Node" parent="StateMachine"]
script = ExtResource("5_ok250")
[node name="Sprites" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
[node name="AnimationProvider" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
script = ExtResource("6_onfm2")
AnimatedSprite = NodePath("AnimatedSprite3D")
BlinkMaterial = ExtResource("7_yarib")
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="Sprites"]
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="AnimationProvider"]
transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
material_override = ExtResource("7_yarib")
pixel_size = 0.05
texture_filter = 0
sprite_frames = ExtResource("6_yq7h2")
animation = &"idle"
frame_progress = 0.840695
frame_progress = 0.1756
script = ExtResource("9_yarib")
[node name="Legs" type="AnimatedSprite3D" parent="Sprites"]
[node name="Legs" type="AnimatedSprite3D" parent="AnimationProvider"]
pixel_size = 0.05
billboard = 1
texture_filter = 0
sprite_frames = ExtResource("7_l4f8l")
animation = &"idle"
[node name="Sprite" type="Sprite3D" parent="Sprites"]
[node name="Sprite" type="Sprite3D" parent="AnimationProvider"]
transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
visible = false
pixel_size = 0.05