Movement for nodes patterns

This commit is contained in:
Marco 2025-05-09 17:06:45 +02:00
commit e4d7a9159f
6 changed files with 172 additions and 96 deletions

File diff suppressed because one or more lines are too long

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@ -1,4 +1,4 @@
[gd_scene load_steps=166 format=4 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=167 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ksslq"]
@ -54,6 +54,7 @@
[ext_resource type="PackedScene" uid="uid://dsbk2l40er2da" path="res://Scenes/Props/Box_Blue.tscn" id="37_gtga7"]
[ext_resource type="PackedScene" uid="uid://c8lgk4wnyi1e6" path="res://Scenes/Actors/HealthStation.tscn" id="38_kuhg5"]
[ext_resource type="PackedScene" uid="uid://cl4r3t4c1klv7" path="res://Scenes/Interactable/Switch_Box.tscn" id="38_qnbhd"]
[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="42_uh0gg"]
[ext_resource type="Script" uid="uid://d0a0o50j82eo6" path="res://Scripts/Activables/ScriptableBase.cs" id="42_wigyb"]
[ext_resource type="PackedScene" uid="uid://fxvlaidieiv7" path="res://Scenes/Interactable/ScriptableAreaTrigger.tscn" id="43_kf3qc"]
[ext_resource type="Script" uid="uid://dkihoo85jfec5" path="res://Scripts/Resources/Events/MovePlayerEvent.cs" id="44_klwgh"]
@ -168,7 +169,7 @@ DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = []
TimeModifiers = Array[ExtResource("42_uh0gg")]([])
WaitForCompletion = true
metadata/_custom_type_script = "uid://c0ndqalsc4jve"
@ -332,7 +333,7 @@ DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = []
TimeModifiers = Array[ExtResource("42_uh0gg")]([])
WaitForCompletion = true
metadata/_custom_type_script = "uid://c0ndqalsc4jve"