Locked Doors

This commit is contained in:
Marco 2025-04-24 16:40:51 +02:00
commit e25da0fe16
20 changed files with 318 additions and 61 deletions

View file

@ -1,7 +1,6 @@
[gd_scene load_steps=8 format=3 uid="uid://d0yes7huiyisw"]
[gd_scene load_steps=7 format=3 uid="uid://d0yes7huiyisw"]
[ext_resource type="PackedScene" uid="uid://dxs3ks2ucaxl4" path="res://Scenes/Items/Red_Keycard.tscn" id="1_8f4hq"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_as2n7"]
[ext_resource type="Resource" uid="uid://cj5aa7btaw6q0" path="res://Resources/Items/Blue_Keycard.tres" id="2_woclw"]
[ext_resource type="Texture2D" uid="uid://bvybqletsvqgk" path="res://Sprites/Items/BlueKeycard_Small.png" id="3_k20dr"]
@ -28,7 +27,7 @@ animations = [{
}]
[node name="BlueKeycard" instance=ExtResource("1_8f4hq")]
LootTable = Array[ExtResource("2_as2n7")]([ExtResource("2_woclw")])
LootTable = [ExtResource("2_woclw")]
[node name="AnimatedSprite2D" parent="." index="1"]
sprite_frames = SubResource("SpriteFrames_gbw5v")

View file

@ -0,0 +1,35 @@
[gd_scene load_steps=7 format=3 uid="uid://mtn26qwp4yqy"]
[ext_resource type="PackedScene" uid="uid://dxs3ks2ucaxl4" path="res://Scenes/Items/Red_Keycard.tscn" id="1_0bwjc"]
[ext_resource type="Resource" uid="uid://oa8s6xydriib" path="res://Resources/Items/Generic_Keycard.tres" id="3_0bwjc"]
[ext_resource type="Texture2D" uid="uid://bvybqletsvqgk" path="res://Sprites/Items/BlueKeycard_Small.png" id="4_7ohj7"]
[sub_resource type="AtlasTexture" id="AtlasTexture_kprwo"]
atlas = ExtResource("4_7ohj7")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_kems3"]
atlas = ExtResource("4_7ohj7")
region = Rect2(16, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_gbw5v"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_kprwo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kems3")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="GrayKeycard" instance=ExtResource("1_0bwjc")]
LootTable = [ExtResource("3_0bwjc")]
[node name="AnimatedSprite2D" parent="." index="1"]
sprite_frames = SubResource("SpriteFrames_gbw5v")
frame = 0
frame_progress = 0.0