Roguelike map

This commit is contained in:
Marco 2025-04-10 19:04:06 +02:00
commit e1496c9228
18 changed files with 226 additions and 101 deletions

View file

@ -1,5 +1,6 @@
using Godot;
using System;
using Cirno.Scripts.Enums;
using Cirno.Scripts.UI;
using Godot.Collections;
@ -55,8 +56,6 @@ public partial class MainMenu : CanvasLayer
private void _on_start_button_pressed()
{
SpawnMenu<DifficultyMenu>(DifficultyMenuTemplate, SubMenuHolder);
return;
//GetTree().ChangeSceneToFile(GameScene);
}
@ -66,6 +65,7 @@ public partial class MainMenu : CanvasLayer
if (GameScene == null) return;
if (GlobalState.Instance.LoadGame())
{
GlobalState.Session.GameMode = GameMode.Game;
GlobalState.Session.AllowSaving = true;
}
}