Roguelike map

This commit is contained in:
Marco 2025-04-10 19:04:06 +02:00
commit e1496c9228
18 changed files with 226 additions and 101 deletions

View file

@ -66,6 +66,8 @@ public partial class GameManager : Node2D
[Export] public NavigationRegion2D NavigationRegion { get; private set; }
[Signal] public delegate void ManagerReadyEventHandler();
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
@ -116,8 +118,15 @@ public partial class GameManager : Node2D
//_ = DelayPlayerSpawn();
CallDeferred(MethodName.DelayPlayerSpawn);
CallDeferred(MethodName.OnFinished);
}
private void OnFinished()
{
EmitSignalManagerReady();
}
private void OnPlayerRespawned()
{
this.ClearBullets();