graphics and ammo counting

This commit is contained in:
MaddoScientisto 2025-03-06 21:16:04 +01:00
commit dfe936461e
11 changed files with 45 additions and 35 deletions

View file

@ -65,9 +65,10 @@ public partial class InventoryManager : Node2D
itm.Count -= amount;
if (itm.Count <= 0)
if (itm.Count < 0)
{
_itemsDict.Remove(itemKey);
itm.Count = 0;
//_itemsDict.Remove(itemKey);
}
EmitSignal(SignalName.ItemRemoved, itemKey, itm.Count);
@ -118,17 +119,7 @@ public partial class InventoryManager : Node2D
return true;
}
public void AddRedKeycard()
{
RedKeycard = true;
}
public void RemoveRedKeycard()
{
RedKeycard = false;
}
public bool UseItem(string itemKey)
{
if (!_itemsDict.TryGetValue(itemKey, out var itm)) return false;