graphics and ammo counting

This commit is contained in:
MaddoScientisto 2025-03-06 21:16:04 +01:00
commit dfe936461e
11 changed files with 45 additions and 35 deletions

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=7 format=3 uid="uid://sjxkj5jdndxb"]
[gd_scene load_steps=8 format=3 uid="uid://sjxkj5jdndxb"]
[ext_resource type="Script" uid="uid://b3h7b30kerf60" path="res://Scripts/Interactables/ItemPickup.cs" id="1_o42iv"]
[ext_resource type="Resource" uid="uid://diqm2ju0xakkt" path="res://Resources/Items/Yin_Yang_Ammo.tres" id="2_o42iv"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_q76u6"]
[ext_resource type="Texture2D" uid="uid://b61po207ggn63" path="res://Sprites/Items/Yin_Ammo.png" id="3_o42iv"]
[sub_resource type="CircleShape2D" id="CircleShape2D_6vv2s"]
@ -25,7 +26,7 @@ animations = [{
collision_layer = 4
collision_mask = 2
script = ExtResource("1_o42iv")
LootTable = [ExtResource("2_o42iv")]
LootTable = Array[ExtResource("2_q76u6")]([ExtResource("2_o42iv")])
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_6vv2s")