Camera fix and broken

This commit is contained in:
Marco 2025-03-02 18:07:13 +01:00
commit dd9c666995
10 changed files with 202 additions and 139 deletions

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=7 format=3 uid="uid://c27co22bjym3c"]
[gd_scene load_steps=8 format=3 uid="uid://c27co22bjym3c"]
[ext_resource type="Script" uid="uid://c534mr1ub2dwl" path="res://Scripts/Actors/Camera.cs" id="1_2qb38"]
[ext_resource type="PackedScene" uid="uid://bai06iwuli4nj" path="res://Scenes/Actors/BrokenCamera.tscn" id="2_aysqd"]
[ext_resource type="SpriteFrames" uid="uid://yfxog8pww6ih" path="res://Resources/Sprites/Camera.tres" id="2_omkb8"]
[ext_resource type="Script" uid="uid://ec2wfevxxgy8" path="res://Scripts/Components/CameraPlayerDetection.cs" id="3_ax0x5"]
@ -18,6 +19,7 @@ collision_mask = 75
script = ExtResource("1_2qb38")
Health = 1.0
WalkSpeed = 0.0
CorpseTemplate = ExtResource("2_aysqd")
_playerDetection = NodePath("PlayerDetection")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
@ -28,11 +30,11 @@ visible = false
shape = SubResource("CircleShape2D_nkpag")
[node name="PlayerDetection" type="Area2D" parent="."]
visible = false
collision_layer = 16
collision_mask = 2
script = ExtResource("3_ax0x5")
SweepSpeed = 10.0
Debug = true
SpritePath = NodePath("../AnimatedSprite2D")
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"]