Terminal dialogue and entities fix

This commit is contained in:
Marco 2025-06-24 11:06:33 +02:00
commit dd979fe50a
16 changed files with 1078 additions and 912 deletions

View file

@ -1,4 +1,5 @@
using Cirno.Scripts.Misc;
using Cirno.Scripts.Utils;
using Godot;
namespace Cirno.Scripts.Resources.Events;
@ -7,78 +8,18 @@ namespace Cirno.Scripts.Resources.Events;
public partial class DialogueStartEvent : EventResource
{
[Export] public StringName TimelineName = "timeline";
private Node _dialogic;
private bool _isComplete = false;
private DialogueSkipListener _listener;
private DialogueTools _dialogueInstance;
public override void Init(Node parent)
{
_dialogic = parent.GetNode("/root/Dialogic");
_dialogic.ProcessMode = Node.ProcessModeEnum.Always;
_dialogueInstance = new DialogueTools();
_dialogueInstance.Init(parent, TimelineName);
}
public override void Start(Node parent)
{
if (GlobalState.Instance.SessionSettings.SkipDialogues)
{
DialogueEndAction();
return;
}
CreateSkipListener(parent);
Hud.Instance?.HideHud();
_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
var dialogicNode =_dialogic.Call("start", TimelineName.ToString());
((Node)dialogicNode).ProcessMode = Node.ProcessModeEnum.Always;
ChangeState(GameState.Dialogue);
}
private void ChangeState(GameState state)
{
if (GameManager.Instance is not null)
{
GameManager.Instance.ChangeState(state);
}
else if (GameController.Instance is not null)
{
GameController.Instance.ChangeState(state);
}
}
private void CreateSkipListener(Node parent)
{
_listener = new DialogueSkipListener();
parent.AddChild(_listener);
_listener.ProcessMode = Node.ProcessModeEnum.Always;
_listener.Skipped += ListenerOnSkipped;
}
private void ListenerOnSkipped()
{
_listener.Skipped -= ListenerOnSkipped;
_listener.QueueFree();
_dialogic.Call("end_timeline");
}
private void OnTimelineEnded()
{
Hud.Instance?.ShowHud();
ChangeState(GameState.Playing);
if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
{
_dialogic.Disconnect("timeline_ended", Callable.From(OnTimelineEnded));
}
DialogueEndAction();
}
private void DialogueEndAction()
{
_isComplete = true;
_dialogueInstance.Start(parent);
}
public override void UpdateEvent(double delta)
@ -87,6 +28,6 @@ public partial class DialogueStartEvent : EventResource
public override bool IsComplete()
{
return _isComplete;
return _dialogueInstance.IsComplete;
}
}