Terminal dialogue and entities fix

This commit is contained in:
Marco 2025-06-24 11:06:33 +02:00
commit dd979fe50a
16 changed files with 1078 additions and 912 deletions

View file

@ -1,50 +1,27 @@
[gd_scene load_steps=7 format=3 uid="uid://dioiq4nb7kiet"]
[gd_scene load_steps=5 format=3 uid="uid://dioiq4nb7kiet"]
[ext_resource type="Texture2D" uid="uid://gc24sjyj47x6" path="res://Sprites/Actors/ForceFieldHorizontal.png" id="2_4cotp"]
[ext_resource type="Texture2D" uid="uid://6p28earvo6m2" path="res://textures/Manual/Forcefield/ForceField1.png" id="1_xl5wo"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7axon"]
size = Vector3(1.99927, 2.00482, 0.140869)
[sub_resource type="AtlasTexture" id="AtlasTexture_hfile"]
atlas = ExtResource("2_4cotp")
region = Rect2(0, 0, 32, 32)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4cotp"]
transparency = 1
albedo_color = Color(1, 1, 1, 0.490196)
albedo_texture = ExtResource("1_xl5wo")
texture_filter = 0
[sub_resource type="AtlasTexture" id="AtlasTexture_2serc"]
atlas = ExtResource("2_4cotp")
region = Rect2(32, 0, 32, 32)
[sub_resource type="QuadMesh" id="QuadMesh_hfile"]
material = SubResource("StandardMaterial3D_4cotp")
size = Vector2(2, 2)
[sub_resource type="AtlasTexture" id="AtlasTexture_nl1bd"]
atlas = ExtResource("2_4cotp")
region = Rect2(64, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_q44q4"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_hfile")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2serc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nl1bd")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="Door3d" type="AnimatableBody3D" groups=["Solid"]]
[node name="Forcefield" type="AnimatableBody3D" groups=["Solid"]]
collision_layer = 16
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00500488, 0.00234985, -0.00524902)
shape = SubResource("BoxShape3D_7axon")
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
modulate = Color(1, 1, 1, 0.596)
pixel_size = 0.06
texture_filter = 0
sprite_frames = SubResource("SpriteFrames_q44q4")
autoplay = "default"
frame_progress = 0.581369
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("QuadMesh_hfile")