Fix shader materials on forcefields

This commit is contained in:
Marco 2025-02-24 14:23:59 +01:00
commit dc70bd8122
8 changed files with 201 additions and 25 deletions

View file

@ -1,10 +1,22 @@
[gd_scene load_steps=24 format=3 uid="uid://b0gpbkxdfbnjh"]
[gd_scene load_steps=26 format=3 uid="uid://b0gpbkxdfbnjh"]
[ext_resource type="Script" uid="uid://b2bpqbfeqi4ge" path="res://Scripts/Activables/ForceField.cs" id="1_yxhr6"]
[ext_resource type="Texture2D" uid="uid://gc24sjyj47x6" path="res://Sprites/Actors/ForceFieldHorizontal.png" id="2_12wxm"]
[ext_resource type="Shader" uid="uid://0ruey5bjl7mh" path="res://Shaders/Blink.gdshader" id="2_q7pky"]
[ext_resource type="Shader" uid="uid://cjdl1m3psohju" path="res://Shaders/scanlines_static.tres" id="2_qbobr"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yl7re"]
resource_local_to_scene = true
shader = ExtResource("2_q7pky")
shader_parameter/blink_color = Color(0, 0, 0, 1)
shader_parameter/blink_intensity = 0.0
shader_parameter/teleport_progress = 0.0
shader_parameter/scanline_density = 50.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_u04tu"]
resource_local_to_scene = true
shader = ExtResource("2_qbobr")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tnfy3"]
shader = ExtResource("2_qbobr")
@ -148,6 +160,8 @@ collision_mask = 154
script = ExtResource("1_yxhr6")
TurnOffShader = ExtResource("2_q7pky")
ActiveShader = ExtResource("2_qbobr")
TurnOffMaterial = SubResource("ShaderMaterial_yl7re")
ActiveMaterial = SubResource("ShaderMaterial_u04tu")
metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]

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