3D Boss scripts implementation

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Marco 2025-06-30 17:28:19 +02:00
commit dbf7f1a963
29 changed files with 1805 additions and 1188 deletions

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@ -1,4 +1,5 @@
using Cirno.Scripts.Actors;
using Cirno.Scripts.Weapons;
using Godot;
namespace Cirno.Scripts.Resources.Modifiers;
@ -13,7 +14,7 @@ public partial class DelayedSpeedIncreaseModifier : TimeModifier
[Export] public float Duration { get; set; } = 1.0f;
public override void Update(Bullet bullet, double delta, double elapsed)
public override void Update(IBullet bullet, double delta, double elapsed)
{
float easedValue = ApplyEasing(Value, elapsed);
bullet.Speed += easedValue;