3D Boss scripts implementation

This commit is contained in:
Marco 2025-06-30 17:28:19 +02:00
commit dbf7f1a963
29 changed files with 1805 additions and 1188 deletions

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@ -1,4 +1,5 @@
using Godot;
using Cirno.Scripts.Weapons;
using Godot;
namespace Cirno.Scripts.Resources.Modifiers;
@ -6,7 +7,7 @@ namespace Cirno.Scripts.Resources.Modifiers;
[Tool]
public partial class DelayedContinuousRotationModifier : TimeModifier
{
public override void Update(Bullet bullet, double delta, double elapsed)
public override void Update(IBullet bullet, double delta, double elapsed)
{
bullet.RotateSpriteDegrees((float)(Value * delta));
}