3D Boss scripts implementation

This commit is contained in:
Marco 2025-06-30 17:28:19 +02:00
commit dbf7f1a963
29 changed files with 1805 additions and 1188 deletions

View file

@ -0,0 +1,61 @@
using Cirno.Scripts.AttackPatterns;
using Cirno.Scripts.Utils;
using Godot;
namespace Cirno.Scripts.Resources.BulletScripts;
[GlobalClass]
[Tool]
public partial class SimpleMovementPattern3D : AttackPattern
{
[Export] private Vector2 relativeTargetPosition;
[Export] private float moveDuration = 2f;
[Export] private Tween.TransitionType transitionType = Tween.TransitionType.Linear;
[Export] private Tween.EaseType easeType = Tween.EaseType.InOut;
public override IPatternMachine MakeMachine(Node parent)
{
return new SimpleMovementPatternMachine(this, parent);
}
public class SimpleMovementPatternMachine(SimpleMovementPattern3D pattern, Node parent) : IPatternMachine
{
public Node Parent => parent;
private Tween tween;
private bool isComplete = false;
protected IScriptHost3D Boss;
public void Start()
{
if (parent is not IScriptHost3D boss)
return;
Boss = boss;
tween = Parent.CreateTween();
isComplete = false;
Vector2 targetPosition = (Boss?.HomePosition.ToVector2() ?? boss.ParentObject.GlobalPosition.ToVector2()) + pattern.relativeTargetPosition;
var targetPosition3D = targetPosition.ToVector3(boss.ParentObject.GlobalPosition.Y);
boss.ChangeSpriteDirection(-(boss.ParentObject.GlobalPosition.ToVector2() - targetPosition));
tween.TweenProperty(boss.ParentObject, "global_position", targetPosition3D, pattern.moveDuration)
.SetTrans(pattern.transitionType)
.SetEase(pattern.easeType)
.Finished += () =>
{
isComplete = true;
boss.ChangeSpriteDirection(Vector2.Zero);
};
}
public void UpdatePattern(double delta) { }
public bool IsComplete()
{
return isComplete;
}
}
}

View file

@ -0,0 +1 @@
uid://fo8sf11p058s

View file

@ -1,4 +1,5 @@
using Godot;
using Cirno.Scripts.Weapons;
using Godot;
namespace Cirno.Scripts.Resources.Modifiers;
@ -6,7 +7,7 @@ namespace Cirno.Scripts.Resources.Modifiers;
[Tool]
public partial class DelayedContinuousRotationModifier : TimeModifier
{
public override void Update(Bullet bullet, double delta, double elapsed)
public override void Update(IBullet bullet, double delta, double elapsed)
{
bullet.RotateSpriteDegrees((float)(Value * delta));
}

View file

@ -1,4 +1,5 @@
using Godot;
using Cirno.Scripts.Weapons;
using Godot;
namespace Cirno.Scripts.Resources.Modifiers;
@ -6,7 +7,7 @@ namespace Cirno.Scripts.Resources.Modifiers;
[Tool]
public partial class DelayedPlayerFacingModifier : TimeModifier
{
public override void Start(Bullet bullet)
public override void Start(IBullet bullet)
{
bullet.FacePlayer();
}

View file

@ -1,4 +1,5 @@
using Godot;
using Cirno.Scripts.Weapons;
using Godot;
namespace Cirno.Scripts.Resources.Modifiers;
@ -6,7 +7,7 @@ namespace Cirno.Scripts.Resources.Modifiers;
[Tool]
public partial class DelayedRotationModifier : TimeModifier
{
public override void Start(Bullet bullet)
public override void Start(IBullet bullet)
{
bullet.RotateBullet(this.Value);
}

View file

@ -1,4 +1,5 @@
using Cirno.Scripts.Actors;
using Cirno.Scripts.Weapons;
using Godot;
namespace Cirno.Scripts.Resources.Modifiers;
@ -13,7 +14,7 @@ public partial class DelayedSpeedIncreaseModifier : TimeModifier
[Export] public float Duration { get; set; } = 1.0f;
public override void Update(Bullet bullet, double delta, double elapsed)
public override void Update(IBullet bullet, double delta, double elapsed)
{
float easedValue = ApplyEasing(Value, elapsed);
bullet.Speed += easedValue;

View file

@ -1,4 +1,5 @@
using Cirno.Scripts.Actors;
using Cirno.Scripts.Weapons;
using Godot;
namespace Cirno.Scripts.Resources.Modifiers;
@ -7,7 +8,7 @@ namespace Cirno.Scripts.Resources.Modifiers;
[Tool]
public partial class DelayedSpeedModifier : TimeModifier
{
public override void Start(Bullet bullet)
public override void Start(IBullet bullet)
{
bullet.Speed = this.Value;
}

View file

@ -1,4 +1,5 @@
using Cirno.Scripts.Actors;
using Cirno.Scripts.Weapons;
using Godot;
namespace Cirno.Scripts.Resources;
@ -28,12 +29,12 @@ public partial class TimeModifier : Resource
return this.MemberwiseClone() as TimeModifier;
}
public virtual void Start(Bullet bullet)
public virtual void Start(IBullet bullet)
{
}
public virtual void Update(Bullet bullet, double delta, double elapsed)
public virtual void Update(IBullet bullet, double delta, double elapsed)
{
}