3D Boss scripts implementation

This commit is contained in:
Marco 2025-06-30 17:28:19 +02:00
commit dbf7f1a963
29 changed files with 1805 additions and 1188 deletions

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using Cirno.Scripts.Weapons;
using Godot;
namespace Cirno.Scripts.Components.Actors._3D;
public partial class BulletSprite3D : Sprite3D
{
private Bullet3D _parent;
public override void _Ready()
{
_parent = GetParent<Bullet3D>();
}
}

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uid://c4j8jwgs6okew