Capacitor and models

This commit is contained in:
MaddoScientisto 2025-06-16 23:18:02 +02:00
commit dbd2899d69
36 changed files with 3811 additions and 539 deletions

View file

@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://wh668b8ospcb"]
[ext_resource type="PackedScene" uid="uid://d3oxa3rnu6wlx" path="res://3D/BlockbenchModels/Capacitor/Capacitor.gltf" id="1_822ps"]
[sub_resource type="BoxShape3D" id="BoxShape3D_hsg1w"]
size = Vector3(0.796058, 1.47291, 0.740692)
[node name="Capacitor" type="StaticBody3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00640631, 0.29627, 0.0265655)
shape = SubResource("BoxShape3D_hsg1w")
[node name="blockbench_export" parent="." instance=ExtResource("1_822ps")]

View file

@ -21,8 +21,6 @@ script = ExtResource("1_buenw")
Elevator = NodePath("PathFollow3D")
[node name="PathFollow3D" type="PathFollow3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0, 0)
h_offset = 0.5
rotation_mode = 0
loop = false
script = ExtResource("1_sjscu")
@ -34,7 +32,6 @@ update_rotation = false
update_scale = false
[node name="Elevator" parent="." instance=ExtResource("2_buenw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0, 0)
[node name="AreaTrigger3d" parent="Elevator" node_paths=PackedStringArray("Target") instance=ExtResource("3_tekpv")]
Target = NodePath("../../PathFollow3D")

View file

@ -1,26 +1,14 @@
[gd_scene load_steps=5 format=3 uid="uid://cq6tw87ei4by3"]
[gd_scene load_steps=3 format=3 uid="uid://cq6tw87ei4by3"]
[ext_resource type="Texture2D" uid="uid://cyq6f1n0nrgrs" path="res://Sprites/Elevator.png" id="1_0vufj"]
[ext_resource type="PackedScene" uid="uid://b1wjcu2arov4n" path="res://3D/BlockbenchModels/Elevator/Elevator.gltf" id="1_0vufj"]
[sub_resource type="BoxShape3D" id="BoxShape3D_0vufj"]
size = Vector3(2.05377, 0.101501, 2.00244)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wl3wm"]
albedo_texture = ExtResource("1_0vufj")
uv1_offset = Vector3(0.5, 0, 0.5)
uv1_triplanar = true
texture_filter = 0
[sub_resource type="BoxMesh" id="BoxMesh_wl3wm"]
material = SubResource("StandardMaterial3D_wl3wm")
[node name="Elevator" type="AnimatableBody3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00820923, 0.0038147, -0.000732422)
shape = SubResource("BoxShape3D_0vufj")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(2.02302, 0, 0, 0, 0.1, 0, 0, 0, 2.00486, 0, 0, 0)
mesh = SubResource("BoxMesh_wl3wm")
skeleton = NodePath("../..")
[node name="blockbench_export" parent="." instance=ExtResource("1_0vufj")]