Prisms and hit buttons

This commit is contained in:
Marco 2025-05-27 15:11:02 +02:00
commit dbca78c0b7
8 changed files with 141 additions and 6 deletions

View file

@ -0,0 +1,21 @@
using Godot;
namespace Cirno.Scripts.Interactables;
public partial class HitButton : Switch
{
public override void _Ready()
{
base._Ready();
this.AreaEntered += OnAreaEntered;
}
private void OnAreaEntered(Area2D area)
{
if (area is not Bullet bullet) return;
this.Activate(this.ActivationType);
bullet.RequestCollisionDestruction();
}
}