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Item Effects system
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parent
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commit
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15 changed files with 255 additions and 84 deletions
44
Scripts/Resources/ItemEffects/SpiderbombEffectResource.cs
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44
Scripts/Resources/ItemEffects/SpiderbombEffectResource.cs
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using Cirno.Scripts.Components.FSM.Player;
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using Godot;
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namespace Cirno.Scripts.Resources.ItemEffects;
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[GlobalClass]
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public partial class SpiderbombEffectResource : ItemEffectResource
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{
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public override IITemEffectMachine Execute(PlayerFSMItemUseModule parent, LootItem item)
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{
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return new SpiderbombEffectmachine(this, parent, item).Execute();
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}
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public class SpiderbombEffectmachine(SpiderbombEffectResource resource, PlayerFSMItemUseModule parent, LootItem item) : IITemEffectMachine
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{
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public IITemEffectMachine Execute()
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{
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var bullet = parent.CreateChildOf<Bullet>(GameManager.Instance.BulletsContainer, item.WeaponData.BulletData.BulletScene, parent.GlobalPosition);
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var bulletData = item.WeaponData.MakeBullet(parent.GlobalPosition);
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bullet.Initialize(bulletData, GameManager.Instance);
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bullet.SetDirection(parent.FacingDirection);
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bullet.RotateSpriteDegrees(-90);
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//bullet.SetDirection(_facingDirection);
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bullet.Speed = item.WeaponData.BulletData.BulletSpeed;
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parent.Machine.SetState(PlayerState.Controlling);
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//RequestMovementDisable(true);
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// set camera
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GameManager.Instance.CameraTargetObject(bullet);
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// set event destroy
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bullet.OnDestroy += () =>
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{
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GameManager.Instance.CameraTargetPlayer();
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parent.Machine.SetState(PlayerState.Active);
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//RequestMovementDisable(false);
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};
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return this;
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}
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}
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}
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