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Item Effects system
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parent
96acadf34c
commit
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15 changed files with 255 additions and 84 deletions
41
Scripts/Resources/ItemEffects/HealEffectResource.cs
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41
Scripts/Resources/ItemEffects/HealEffectResource.cs
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using System;
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using Cirno.Scripts.Components.FSM.Player;
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using Godot;
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namespace Cirno.Scripts.Resources.ItemEffects;
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[GlobalClass]
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public partial class HealEffectResource : ItemEffectResource
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{
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[Export] public float HealAmount { get; private set; } = 10f;
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[Export] public HealResourceType ResourceType { get; private set; } = HealResourceType.Health;
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public override IITemEffectMachine Execute(PlayerFSMItemUseModule parent, LootItem item)
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{
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return new HealEffectmachine(this, parent, item).Execute();
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}
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public class HealEffectmachine(HealEffectResource resource, PlayerFSMItemUseModule parent, LootItem item)
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: IITemEffectMachine
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{
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public IITemEffectMachine Execute()
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{
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switch (resource.ResourceType)
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{
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case HealResourceType.Health:
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parent.Health.CurrentResource += resource.HealAmount;
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break;
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case HealResourceType.Shield:
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parent.Shield.CurrentResource += resource.HealAmount;
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break;
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}
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return this;
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}
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}
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public enum HealResourceType
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{
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Health,
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Shield
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}
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}
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1
Scripts/Resources/ItemEffects/HealEffectResource.cs.uid
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1
Scripts/Resources/ItemEffects/HealEffectResource.cs.uid
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uid://ppuaa7avtsgq
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33
Scripts/Resources/ItemEffects/HealPercentEffectResource.cs
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33
Scripts/Resources/ItemEffects/HealPercentEffectResource.cs
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using Cirno.Scripts.Components.FSM.Player;
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using Godot;
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namespace Cirno.Scripts.Resources.ItemEffects;
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[GlobalClass]
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public partial class HealPercentEffectResource : ItemEffectResource
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{
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[Export] public float HealPercentage = 25f;
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[Export] public HealEffectResource.HealResourceType ResourceType { get; private set; } = HealEffectResource.HealResourceType.Health;
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public override IITemEffectMachine Execute(PlayerFSMItemUseModule parent, LootItem item)
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{
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return new HealPercentEffectmachine(this, parent, item).Execute();
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}
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public class HealPercentEffectmachine(HealPercentEffectResource resource, PlayerFSMItemUseModule parent, LootItem item) : IITemEffectMachine
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{
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public IITemEffectMachine Execute()
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{
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switch (resource.ResourceType)
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{
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case HealEffectResource.HealResourceType.Health:
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parent.Health.CurrentResource += Mathf.CeilToInt(parent.Health.MaxResource * resource.HealPercentage / 100);
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break;
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case HealEffectResource.HealResourceType.Shield:
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parent.Shield.CurrentResource += Mathf.CeilToInt(parent.Shield.MaxResource * resource.HealPercentage / 100);
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break;
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}
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return this;
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}
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}
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}
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@ -0,0 +1 @@
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uid://bxgjw8wis5l0t
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8
Scripts/Resources/ItemEffects/IITemEffectMachine.cs
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8
Scripts/Resources/ItemEffects/IITemEffectMachine.cs
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using Cirno.Scripts.Components.FSM.Player;
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namespace Cirno.Scripts.Resources.ItemEffects;
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public interface IITemEffectMachine
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{
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public IITemEffectMachine Execute();
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}
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1
Scripts/Resources/ItemEffects/IITemEffectMachine.cs.uid
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1
Scripts/Resources/ItemEffects/IITemEffectMachine.cs.uid
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uid://bb8cess7hkvwg
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10
Scripts/Resources/ItemEffects/ItemEffectResource.cs
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10
Scripts/Resources/ItemEffects/ItemEffectResource.cs
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using Cirno.Scripts.Components.FSM.Player;
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using Godot;
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namespace Cirno.Scripts.Resources.ItemEffects;
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[GlobalClass]
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public abstract partial class ItemEffectResource : Resource
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{
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public abstract IITemEffectMachine Execute(PlayerFSMItemUseModule parent, LootItem item);
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}
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1
Scripts/Resources/ItemEffects/ItemEffectResource.cs.uid
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1
Scripts/Resources/ItemEffects/ItemEffectResource.cs.uid
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uid://cmkhe0q83rkmd
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44
Scripts/Resources/ItemEffects/SpiderbombEffectResource.cs
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44
Scripts/Resources/ItemEffects/SpiderbombEffectResource.cs
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using Cirno.Scripts.Components.FSM.Player;
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using Godot;
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namespace Cirno.Scripts.Resources.ItemEffects;
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[GlobalClass]
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public partial class SpiderbombEffectResource : ItemEffectResource
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{
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public override IITemEffectMachine Execute(PlayerFSMItemUseModule parent, LootItem item)
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{
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return new SpiderbombEffectmachine(this, parent, item).Execute();
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}
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public class SpiderbombEffectmachine(SpiderbombEffectResource resource, PlayerFSMItemUseModule parent, LootItem item) : IITemEffectMachine
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{
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public IITemEffectMachine Execute()
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{
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var bullet = parent.CreateChildOf<Bullet>(GameManager.Instance.BulletsContainer, item.WeaponData.BulletData.BulletScene, parent.GlobalPosition);
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var bulletData = item.WeaponData.MakeBullet(parent.GlobalPosition);
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bullet.Initialize(bulletData, GameManager.Instance);
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bullet.SetDirection(parent.FacingDirection);
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bullet.RotateSpriteDegrees(-90);
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//bullet.SetDirection(_facingDirection);
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bullet.Speed = item.WeaponData.BulletData.BulletSpeed;
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parent.Machine.SetState(PlayerState.Controlling);
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//RequestMovementDisable(true);
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// set camera
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GameManager.Instance.CameraTargetObject(bullet);
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// set event destroy
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bullet.OnDestroy += () =>
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{
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GameManager.Instance.CameraTargetPlayer();
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parent.Machine.SetState(PlayerState.Active);
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//RequestMovementDisable(false);
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};
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return this;
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}
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}
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}
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uid://cyipg3seetrxd
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