Item Effects system

This commit is contained in:
Marco 2025-03-17 16:20:22 +01:00
commit dae952af8b
15 changed files with 255 additions and 84 deletions

View file

@ -36,6 +36,7 @@ public partial class PlayerFSMItemUseModule : ModuleBase<PlayerState, CharacterB
}
private IStateMachine<PlayerState, CharacterBody2D> _machine;
public IStateMachine<PlayerState, CharacterBody2D> Machine => _machine;
public override void Init(IStateMachine<PlayerState, CharacterBody2D> machine)
{
@ -46,91 +47,96 @@ public partial class PlayerFSMItemUseModule : ModuleBase<PlayerState, CharacterB
private void UseItem(LootItem item, int totalcount)
{
if (!Enabled) return;
GD.Print("Used spiderbomb in player");
switch (item.Item)
{
case ItemTypes.KeycardRed:
break;
case ItemTypes.KeycardBlue:
break;
case ItemTypes.KeycardGreen:
break;
case ItemTypes.Ammo:
break;
case ItemTypes.Medkit:
Heal(item);
break;
case ItemTypes.FrogBomb:
SpawnSpiderBomb(item);
break;
case ItemTypes.Bomb:
SpawnBomb(item);
break;
case ItemTypes.Mine:
break;
case ItemTypes.Battery:
RechargeShield(item);
break;
case ItemTypes.Weapon:
break;
case ItemTypes.Power:
break;
case ItemTypes.Points:
break;
case ItemTypes.Credits:
break;
case ItemTypes.KeyItem:
break;
}
GD.Print($"Used {item.ItemName} in player");
item.ItemEffect?.Execute(this, item);
return;
// switch (item.Item)
// {
// case ItemTypes.KeycardRed:
// break;
// case ItemTypes.KeycardBlue:
// break;
// case ItemTypes.KeycardGreen:
// break;
// case ItemTypes.Ammo:
// break;
// case ItemTypes.Medkit:
// Heal(item);
// break;
// case ItemTypes.FrogBomb:
// SpawnSpiderBomb(item);
// break;
// case ItemTypes.Bomb:
// SpawnBomb(item);
// break;
// case ItemTypes.Mine:
// break;
// case ItemTypes.Battery:
// RechargeShield(item);
// break;
// case ItemTypes.Weapon:
// break;
// case ItemTypes.Power:
// break;
// case ItemTypes.Points:
// break;
// case ItemTypes.Credits:
// break;
// case ItemTypes.KeyItem:
// break;
// }
}
private void SpawnBomb(LootItem item)
{
GD.Print("Spawned bomb");
}
private void Heal(LootItem item)
{
Health.CurrentResource += Mathf.CeilToInt(Health.MaxResource * 25 / 100);
}
private void RechargeShield(LootItem item)
{
Shield.CurrentResource += Mathf.CeilToInt(Health.MaxResource * 25 / 100);
}
private void SpawnSpiderBomb(LootItem item)
{
//var bullet = item.WeaponData.BulletData.BulletScene.Instantiate<Bullet>();
//bullet.Initialize(item.WeaponData.BulletData.MakeBullet(this.GlobalPosition, 1,0, 0), GameManager.Instance);
//InventoryManager.Instance.RemoveItem(item.ItemKey, 1);
// emit projectile
var bullet = this.CreateChildOf<Bullet>(GameManager.Instance.BulletsContainer, item.WeaponData.BulletData.BulletScene, this.GlobalPosition);
var bulletData = item.WeaponData.MakeBullet(this.GlobalPosition);
bullet.Initialize(bulletData, GameManager.Instance);
bullet.SetDirection(FacingDirection);
bullet.RotateSpriteDegrees(-90);
//bullet.SetDirection(_facingDirection);
bullet.Speed = item.WeaponData.BulletData.BulletSpeed;
_machine.SetState(PlayerState.Controlling);
//RequestMovementDisable(true);
// set camera
GameManager.Instance.CameraTargetObject(bullet);
// set event destroy
bullet.OnDestroy += () =>
{
GameManager.Instance.CameraTargetPlayer();
_machine.SetState(PlayerState.Active);
//RequestMovementDisable(false);
};
}
// private void SpawnBomb(LootItem item)
// {
// GD.Print("Spawned bomb");
// }
//
// private void Heal(LootItem item)
// {
// Health.CurrentResource += Mathf.CeilToInt(Health.MaxResource * 25 / 100);
// }
//
// private void RechargeShield(LootItem item)
// {
// Shield.CurrentResource += Mathf.CeilToInt(Health.MaxResource * 25 / 100);
// }
//
// private void SpawnSpiderBomb(LootItem item)
// {
// //var bullet = item.WeaponData.BulletData.BulletScene.Instantiate<Bullet>();
// //bullet.Initialize(item.WeaponData.BulletData.MakeBullet(this.GlobalPosition, 1,0, 0), GameManager.Instance);
//
//
// //InventoryManager.Instance.RemoveItem(item.ItemKey, 1);
// // emit projectile
// var bullet = this.CreateChildOf<Bullet>(GameManager.Instance.BulletsContainer, item.WeaponData.BulletData.BulletScene, this.GlobalPosition);
//
// var bulletData = item.WeaponData.MakeBullet(this.GlobalPosition);
//
// bullet.Initialize(bulletData, GameManager.Instance);
// bullet.SetDirection(FacingDirection);
// bullet.RotateSpriteDegrees(-90);
// //bullet.SetDirection(_facingDirection);
// bullet.Speed = item.WeaponData.BulletData.BulletSpeed;
//
// _machine.SetState(PlayerState.Controlling);
//
// //RequestMovementDisable(true);
// // set camera
// GameManager.Instance.CameraTargetObject(bullet);
// // set event destroy
// bullet.OnDestroy += () =>
// {
// GameManager.Instance.CameraTargetPlayer();
// _machine.SetState(PlayerState.Active);
// //RequestMovementDisable(false);
// };
// }
public override void Process(double delta)
{