Item Effects system

This commit is contained in:
Marco 2025-03-17 16:20:22 +01:00
commit dae952af8b
15 changed files with 255 additions and 84 deletions

View file

@ -1,7 +1,14 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=3 format=3 uid="uid://dodwpect0ldjf"]
[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://dodwpect0ldjf"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="1_hyh2l"]
[ext_resource type="Texture2D" uid="uid://dlkqy5jgchwy" path="res://Sprites/Items/Heart_Pickup.png" id="1_xg75n"]
[ext_resource type="Script" uid="uid://bxgjw8wis5l0t" path="res://Scripts/Resources/ItemEffects/HealPercentEffectResource.cs" id="2_yj7ej"]
[sub_resource type="Resource" id="Resource_vsvqq"]
script = ExtResource("2_yj7ej")
HealPercentage = 25.0
ResourceType = 0
metadata/_custom_type_script = "uid://bxgjw8wis5l0t"
[resource]
script = ExtResource("1_hyh2l")
@ -9,6 +16,7 @@ ItemName = &"Health"
ItemDescription = &"Gives back 25% of Max Health on use"
ItemKey = &"HEALTH"
Item = 4
ItemEffect = SubResource("Resource_vsvqq")
Amount = 1
Max = 10
PickupIfMaxed = false