Dead fairy guard

This commit is contained in:
Marco 2025-03-12 13:57:25 +01:00
commit da5039176b
10 changed files with 80 additions and 27 deletions

View file

@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://cm564ue740cpx"]
[ext_resource type="SpriteFrames" uid="uid://ch2ll1on8im2p" path="res://Resources/Sprites/FairyGuard.tres" id="1_p33aj"]
[node name="DeadFairy" type="AnimatedSprite2D"]
sprite_frames = ExtResource("1_p33aj")
animation = &"dead"
autoplay = "dead"

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=29 format=3 uid="uid://bc054js8ep2b"]
[gd_scene load_steps=30 format=3 uid="uid://bc054js8ep2b"]
[ext_resource type="Script" uid="uid://c2mo5hc1qb6kf" path="res://Scripts/Components/Actors/Actor.cs" id="1_ugrra"]
[ext_resource type="SpriteFrames" uid="uid://ch2ll1on8im2p" path="res://Resources/Sprites/FairyGuard.tres" id="2_i2plx"]
@ -15,6 +15,7 @@
[ext_resource type="Script" uid="uid://m0ag88kn0c40" path="res://Scripts/Components/Actors/DeathAnimationHandler.cs" id="13_e2vvk"]
[ext_resource type="Resource" uid="uid://dk2rbf88a5irh" path="res://Resources/Bullets/Explosion_Harmless.tres" id="14_881we"]
[ext_resource type="Script" uid="uid://7g3luecewcp5" path="res://Scripts/Components/Actors/ActorDefeatScriptHandler.cs" id="15_17yce"]
[ext_resource type="PackedScene" uid="uid://cm564ue740cpx" path="res://Scenes/Actors/DeadFairyGuard.tscn" id="15_gsthm"]
[ext_resource type="Script" uid="uid://dwbh55rqi0x5e" path="res://Scripts/Components/Actors/EnemyDropModule.cs" id="16_76vwd"]
[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="17_gsthm"]
[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="18_hwppe"]
@ -64,7 +65,7 @@ Health = 2.0
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = ExtResource("2_i2plx")
animation = &"down"
animation = &"dead"
[node name="MovementProvider" type="Node2D" parent="."]
script = ExtResource("3_tum7w")
@ -129,6 +130,7 @@ shape = SubResource("CircleShape2D_0tkae")
[node name="DeathAnimation" type="Node2D" parent="."]
script = ExtResource("13_e2vvk")
ExplosionData = ExtResource("14_881we")
DebrisScene = ExtResource("15_gsthm")
[node name="DefeatScriptHandler" type="Node2D" parent="."]
script = ExtResource("15_17yce")