Camera Player Detection sweep

This commit is contained in:
Marco 2025-02-04 18:17:36 +01:00
commit da1fde4062
3 changed files with 139 additions and 6 deletions

View file

@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://Scripts/Actors/Camera.cs" id="1_2qb38"]
[ext_resource type="SpriteFrames" uid="uid://yfxog8pww6ih" path="res://Resources/Sprites/Camera.tres" id="2_omkb8"]
[ext_resource type="Script" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="3_1qxk5"]
[ext_resource type="Script" path="res://Scripts/Components/CameraPlayerDetection.cs" id="3_ax0x5"]
[sub_resource type="CircleShape2D" id="CircleShape2D_nkpag"]
@ -14,7 +14,7 @@ size = Vector2(8, 12)
[node name="Camera" type="CharacterBody2D" node_paths=PackedStringArray("_playerDetection")]
collision_layer = 16
collision_mask = 73
collision_mask = 75
script = ExtResource("1_2qb38")
Health = 1.0
WalkSpeed = 0.0
@ -29,12 +29,13 @@ frame_progress = 0.779565
shape = SubResource("CircleShape2D_nkpag")
[node name="PlayerDetection" type="Area2D" parent="."]
visible = false
collision_layer = 16
collision_mask = 2
script = ExtResource("3_1qxk5")
script = ExtResource("3_ax0x5")
SweepSpeed = 10.0
Debug = true
[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"]
shape = SubResource("CircleShape2D_gs7jc")
[node name="DamageHitbox" type="Area2D" parent="."]

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