Generic enemies

This commit is contained in:
Marco 2025-06-03 10:11:09 +02:00
commit d99c773641
55 changed files with 968 additions and 204 deletions

View file

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using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class EnemyFSMAnimatedSprite : AnimatedSprite2D
{
public override void _Ready()
{
var enemyFsmProxy = this.GetParentOrNull<EnemyFSMProxy>();
if (enemyFsmProxy?.EnemyResource?.AnimationFrames != null)
{
this.SpriteFrames = enemyFsmProxy.EnemyResource.AnimationFrames;
}
}
}