Generic enemies

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Marco 2025-06-03 10:11:09 +02:00
commit d99c773641
55 changed files with 968 additions and 204 deletions

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@ -4,6 +4,7 @@ using Godot;
namespace Cirno.Scripts.AttackPatterns;
[GlobalClass]
[Tool]
public partial class LaserPattern : SpiralPattern
{
[ExportGroup("Laser")][Export] public float SpawnDelay { get; set; } = 0.3f; // Delay before beam appears