Generic enemies

This commit is contained in:
Marco 2025-06-03 10:11:09 +02:00
commit d99c773641
55 changed files with 968 additions and 204 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=47 format=3 uid="uid://culg3euj7mdv3"]
[gd_scene load_steps=48 format=3 uid="uid://culg3euj7mdv3"]
[ext_resource type="Script" uid="uid://bi2edpdosngll" path="res://Scripts/Components/FSM/Enemy/EnemyFSMProxy.cs" id="1_0gxmm"]
[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="2_wegsk"]
@ -16,6 +16,7 @@
[ext_resource type="Script" uid="uid://mb4ugq74a17c" path="res://Scripts/Components/FSM/Enemy/PlayerDetectionModule.cs" id="12_ip1so"]
[ext_resource type="Script" uid="uid://bflvr26h52c55" path="res://Scripts/Components/FSM/Enemy/EnemyStorageModule.cs" id="13_7ebnx"]
[ext_resource type="Script" uid="uid://cq3hkweplldbr" path="res://Scripts/Components/Actors/GenericDamageReceiver.cs" id="14_7d52v"]
[ext_resource type="Script" uid="uid://dathhlufbe6gr" path="res://Scripts/Components/FSM/Enemy/EnemyFSMAnimatedSprite.cs" id="14_a6ruk"]
[ext_resource type="PackedScene" uid="uid://cm564ue740cpx" path="res://Scenes/Actors/DeadFairyGuard.tscn" id="15_8sayc"]
[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="16_xnpg3"]
[ext_resource type="Script" uid="uid://ik7s65de723k" path="res://Scripts/Components/FSM/Enemy/NavigationMovementModule.cs" id="17_tmqpi"]
@ -189,6 +190,7 @@ _moduleNodes = [NodePath("../../AnimationModule")]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_v6t43")
script = ExtResource("14_a6ruk")
[node name="PlayerDetection" type="Area2D" parent="."]
visible = false