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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Moved player detection to external script
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parent
6968bbe72b
commit
d8e1459194
8 changed files with 237 additions and 69 deletions
84
Scenes/Actors/Enemy_Base.tscn
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84
Scenes/Actors/Enemy_Base.tscn
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@ -0,0 +1,84 @@
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[gd_scene load_steps=11 format=3 uid="uid://b2gnndqesf4kb"]
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[ext_resource type="Script" path="res://Scripts/Enemy.cs" id="1_h0ey4"]
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[ext_resource type="Texture2D" uid="uid://b4ynnb14mb4uq" path="res://Sprites/Reisen.png" id="2_ocghb"]
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[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="3_ihce0"]
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[ext_resource type="Script" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="3_udny0"]
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[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="4_iis8b"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_2brqc"]
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atlas = ExtResource("2_ocghb")
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region = Rect2(0, 0, 8, 16)
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[sub_resource type="CircleShape2D" id="CircleShape2D_8gtts"]
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radius = 7.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_cacb5"]
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radius = 4.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_v711r"]
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radius = 85.0529
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_m1rsg"]
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size = Vector2(8, 12)
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[node name="Enemy" type="CharacterBody2D" node_paths=PackedStringArray("EquippedWeapon") groups=["Destroyable"]]
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collision_layer = 16
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collision_mask = 9
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script = ExtResource("1_h0ey4")
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EquippedWeapon = NodePath("Weapon")
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NavigationEnabled = true
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metadata/_edit_group_ = true
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = SubResource("AtlasTexture_2brqc")
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[node name="Damage_HitBox" type="CollisionShape2D" parent="."]
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visible = false
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shape = SubResource("CircleShape2D_8gtts")
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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collision_layer = 16
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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visible = false
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position = Vector2(0, 5)
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shape = SubResource("CircleShape2D_cacb5")
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[node name="PlayerDetection" type="Area2D" parent="."]
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visible = false
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collision_layer = 16
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collision_mask = 2
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script = ExtResource("3_udny0")
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[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"]
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shape = SubResource("CircleShape2D_v711r")
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[node name="ShootTimer" type="Timer" parent="."]
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wait_time = 0.4
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one_shot = true
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[node name="Weapon" parent="." instance=ExtResource("3_ihce0")]
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BulletScene = ExtResource("4_iis8b")
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BulletCapacity = 4
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BulletSpeed = 50.0
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[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
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target_desired_distance = 64.0
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path_max_distance = 800.0
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path_postprocessing = 1
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avoidance_enabled = true
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debug_enabled = true
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debug_path_custom_color = Color(1, 0, 0, 1)
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[node name="DamageHitbox" type="Area2D" parent="."]
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collision_layer = 16
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collision_mask = 9
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageHitbox"]
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shape = SubResource("RectangleShape2D_m1rsg")
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[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
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[connection signal="area_exited" from="PlayerDetection" to="." method="_on_area_exited"]
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[connection signal="velocity_computed" from="NavigationAgent2D" to="." method="_on_navigation_agent_2d_velocity_computed"]
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[connection signal="area_entered" from="DamageHitbox" to="." method="_on_damage_hitbox_area_entered"]
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@ -1,8 +1,9 @@
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[gd_scene load_steps=10 format=3 uid="uid://v8s3kubgb2qg"]
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[gd_scene load_steps=11 format=3 uid="uid://v8s3kubgb2qg"]
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[ext_resource type="Texture2D" uid="uid://b4ynnb14mb4uq" path="res://Sprites/Reisen.png" id="1_4w8mj"]
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[ext_resource type="Script" path="res://Scripts/Enemy.cs" id="1_lpwdj"]
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[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="2_ogldd"]
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[ext_resource type="Script" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="3_1nqn5"]
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[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="4_2k1dv"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_2brqc"]
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@ -21,11 +22,12 @@ radius = 85.0529
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_m1rsg"]
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size = Vector2(8, 12)
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[node name="Enemy" type="CharacterBody2D" node_paths=PackedStringArray("EquippedWeapon") groups=["Destroyable"]]
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[node name="Enemy" type="CharacterBody2D" node_paths=PackedStringArray("EquippedWeapon", "_playerDetection") groups=["Destroyable"]]
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collision_layer = 16
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collision_mask = 9
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script = ExtResource("1_lpwdj")
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EquippedWeapon = NodePath("Weapon")
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_playerDetection = NodePath("PlayerDetection")
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NavigationEnabled = true
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metadata/_edit_group_ = true
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@ -48,6 +50,7 @@ shape = SubResource("CircleShape2D_cacb5")
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visible = false
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collision_layer = 16
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collision_mask = 2
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script = ExtResource("3_1nqn5")
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[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"]
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shape = SubResource("CircleShape2D_v711r")
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@ -76,7 +79,7 @@ collision_mask = 9
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageHitbox"]
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shape = SubResource("RectangleShape2D_m1rsg")
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[connection signal="area_entered" from="PlayerDetection" to="." method="_on_player_detection_area_entered"]
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[connection signal="area_exited" from="PlayerDetection" to="." method="_on_player_detection_area_exited"]
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[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
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[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
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[connection signal="velocity_computed" from="NavigationAgent2D" to="." method="_on_navigation_agent_2d_velocity_computed"]
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[connection signal="area_entered" from="DamageHitbox" to="." method="_on_damage_hitbox_area_entered"]
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@ -26,8 +26,10 @@ animations = [{
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"speed": 5.0
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}]
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[node name="HUD" type="CanvasLayer"]
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[node name="HUD" type="CanvasLayer" node_paths=PackedStringArray("_healthLabel", "_itemsContainer")]
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script = ExtResource("1_m0hb0")
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_healthLabel = NodePath("VBoxContainer/HealthLabel")
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_itemsContainer = NodePath("VBoxContainer/ItemsContainer")
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[node name="GameOver" type="Label" parent="."]
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visible = false
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@ -185,6 +185,7 @@ animation = &"walk_left"
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z_index = 100
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[node name="HitboxSprite" type="Sprite2D" parent="Smoothing2D"]
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visible = false
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texture = ExtResource("7_msn8i")
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[node name="InteractionController" type="Area2D" parent="."]
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