Ported tiles and collisions

This commit is contained in:
MaddoScientisto 2024-05-25 21:41:58 +02:00
commit d8b6d0e208
8 changed files with 860 additions and 5 deletions

View file

@ -55,7 +55,7 @@ public partial class PlayerMovement : CharacterBody2D
{
if (Input.IsActionJustPressed("shoot"))
{
Debug.WriteLine("Shoot");
//Debug.WriteLine("Shoot");
Bullet bullet = BulletScene.Instantiate<Bullet>();
Owner.AddChild(bullet);
bullet.Transform = Muzzle.GlobalTransform;