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Ported tiles and collisions
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8 changed files with 860 additions and 5 deletions
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@ -55,7 +55,7 @@ public partial class PlayerMovement : CharacterBody2D
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{
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if (Input.IsActionJustPressed("shoot"))
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{
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Debug.WriteLine("Shoot");
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//Debug.WriteLine("Shoot");
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Bullet bullet = BulletScene.Instantiate<Bullet>();
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Owner.AddChild(bullet);
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bullet.Transform = Muzzle.GlobalTransform;
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