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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Interactable handling
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parent
a4b39a97dc
commit
d804441378
5 changed files with 89 additions and 17 deletions
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@ -26,9 +26,8 @@ animations = [{
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"speed": 5.0
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}]
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[node name="HUD" type="CanvasLayer" node_paths=PackedStringArray("_selector")]
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[node name="HUD" type="CanvasLayer"]
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script = ExtResource("1_m0hb0")
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_selector = NodePath("AnimatedSprite2D")
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[node name="HealthLabel" type="Label" parent="."]
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anchors_preset = 2
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@ -31,6 +31,5 @@ z_as_relative = false
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script = ExtResource("1_pp2dj")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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top_level = true
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z_index = -5
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sprite_frames = SubResource("SpriteFrames_kehny")
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@ -215,8 +215,6 @@ BulletCapacity = 100
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ReloadTime = 0.4
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BulletSpeed = 300.0
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[node name="Selector" parent="." instance=ExtResource("3_8wt6s")]
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[connection signal="area_entered" from="InteractionController" to="." method="_on_interaction_controller_area_entered"]
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[connection signal="area_exited" from="InteractionController" to="." method="_on_interaction_controller_area_exited"]
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[connection signal="area_entered" from="DamageHitBox" to="." method="_on_damage_hit_box_area_entered"]
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@ -22,9 +22,9 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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[Export]
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public string GameOverScene { get; set; }
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private Node2D _selector;
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private Selector _selector;
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private Interactable _lastInteractable;
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//private Interactable _lastInteractable;
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[Export]
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public Marker2D Muzzle { get; set; }
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@ -94,7 +94,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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if (SelectorScene != null)
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{
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_selector = this.CreateSibling<Node2D>(SelectorScene, this.GlobalPosition);
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_selector = this.CreateSibling<Selector>(SelectorScene, this.GlobalPosition);
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_selector.Visible = true;
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}
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}
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@ -121,9 +121,9 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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private void FindInteractable()
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{
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if (Input.IsActionJustPressed("Use") && _lastInteractable != null)
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if (Input.IsActionJustPressed("Use") && _selector.SelectedInteractable != null)
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{
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_lastInteractable.Activate();
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_selector.SelectedInteractable.Activate();
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}
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//var spaceState = GetWorld2D().DirectSpaceState;
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@ -267,12 +267,10 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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EmitSignal(nameof(InteractableAreaEntered), interactable);
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if (_selector != null)
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{
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_selector.Position = interactable.Position;
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_selector.Visible = true;
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_lastInteractable = interactable;
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}
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if (_selector == null) return;
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_selector.Position = interactable.Position;
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//_selector.Visible = true;
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//_lastInteractable = interactable;
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}
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}
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@ -283,6 +281,9 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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Debug.WriteLine($"Interactable {area.Name} Exited");
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EmitSignal(nameof(InteractableAreaExited), interactable);
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if (_selector == null) return;
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_selector.RemoveInteractable(interactable);
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}
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}
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@ -9,18 +9,93 @@ public partial class Selector : Node2D
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private List<Interactable> _interactables = new List<Interactable>();
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private int _selectedInteractable;
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[Signal]
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public delegate void SelectedItemInteractableChangedEventHandler(Interactable interactable);
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public Interactable SelectedInteractable
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{
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get =>
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_interactables.Count > 0
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? _selectedInteractable >= _interactables.Count
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? _interactables[^1]
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: _interactables[_selectedInteractable]
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: null;
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set
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{
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// Passing null deselects the interactable
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if (value == null)
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{
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_selectedInteractable = -1;
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NotifyChanged(null);
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return;
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}
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// If it's already in the list, set the current one to it, otherwise add it
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if (!_interactables.Contains(value))
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{
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AddInteractable(value);
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}
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_selectedInteractable = _interactables.IndexOf(value);
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NotifyChanged(value);
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}
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}
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public override void _Process(double delta)
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{
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if (Input.IsActionPressed("scan"))
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{
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_selectedInteractable += 1;
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UpdatePosition();
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}
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}
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private void NotifyChanged(Interactable interactable)
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{
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EmitSignal(nameof(SelectedItemInteractableChanged), interactable);
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}
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public void AddInteractable(Interactable interactable)
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{
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if (!_interactables.Contains(interactable)) {
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_interactables.Add(interactable);
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if (_interactables.Count == 1)
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{
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_selectedInteractable = 0;
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}
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}
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UpdatePosition();
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}
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public void RemoveInteractable(Interactable interactable)
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{
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if (_interactables.Contains(interactable))
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{
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_interactables.Remove(interactable);
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}
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UpdatePosition();
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}
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public void Deselect()
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{
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_selectedInteractable = -1;
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this.Visible = false;
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}
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public void UpdatePosition()
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{
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if (SelectedInteractable != null)
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{
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this.Position = SelectedInteractable.Position;
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this.Visible = true;
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}
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else
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{
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this.Visible = false;
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}
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}
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public void RemoveInteractable()
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{
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}
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}
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