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Weapon balancing
This commit is contained in:
parent
f996513dca
commit
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5 changed files with 23 additions and 7 deletions
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="BulletScript3D" load_steps=6 format=3 uid="uid://bbogxl60hvdp1"]
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[gd_resource type="Resource" script_class="BulletScript3D" format=3 uid="uid://bbogxl60hvdp1"]
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[ext_resource type="Resource" uid="uid://wbdspte0ch33" path="res://Resources/Bullets/3D/simple_enemy_bullet_3D.tres" id="1_bjips"]
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[ext_resource type="Resource" uid="uid://wbdspte0ch33" path="res://Resources/Bullets/3D/simple_enemy_bullet_3D.tres" id="1_bjips"]
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[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="2_bjips"]
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[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="2_bjips"]
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16
Resources/Bullets/3D/ice_shotgun_bullets_3D.tres
Normal file
16
Resources/Bullets/3D/ice_shotgun_bullets_3D.tres
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@ -0,0 +1,16 @@
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[gd_resource type="Resource" script_class="BulletResource" format=3 uid="uid://csyvua8yyo3ix"]
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[ext_resource type="PackedScene" uid="uid://byc67yxbkefyk" path="res://Scenes/Weapons/bullet_3D.tscn" id="1_bv1ya"]
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[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="2_pumim"]
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[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_0n4t0"]
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[resource]
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script = ExtResource("3_0n4t0")
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BulletScene = ExtResource("1_bv1ya")
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BulletSprite = ExtResource("2_pumim")
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BulletSize = 0.1
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BulletSpeed = 10.0
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BulletDamage = 2.5
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MaxDamage = 3.2
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Knockback = 100.0
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TimeModifiers = []
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@ -13,8 +13,8 @@ ShortName = &""
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ItemDescription = &"Ammo for Ice-Based Weapons"
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ItemDescription = &"Ammo for Ice-Based Weapons"
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ItemKey = &"ICE_AMMO"
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ItemKey = &"ICE_AMMO"
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Item = 3
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Item = 3
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Amount = 20
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Amount = 5
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Max = 250
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Max = 30
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ConsumeOnUse = true
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ConsumeOnUse = true
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AutoPickup = true
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AutoPickup = true
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InventorySprite = SubResource("AtlasTexture_3y0hf")
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InventorySprite = SubResource("AtlasTexture_3y0hf")
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@ -1,6 +1,6 @@
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[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://cc82lnukilbaw"]
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[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://cc82lnukilbaw"]
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[ext_resource type="Resource" uid="uid://c2ptnbivq3ioj" path="res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres" id="1_hlpog"]
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[ext_resource type="Resource" uid="uid://csyvua8yyo3ix" path="res://Resources/Bullets/3D/ice_shotgun_bullets_3D.tres" id="1_xo8lg"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_fsb4a"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_fsb4a"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_xo8lg"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_xo8lg"]
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[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_e875s"]
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[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_e875s"]
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@ -8,7 +8,7 @@
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[resource]
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[resource]
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script = ExtResource("2_fsb4a")
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script = ExtResource("2_fsb4a")
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Name = &"Improved Ice Shotgun 3D"
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Name = &"Improved Ice Shotgun 3D"
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BulletData = ExtResource("1_hlpog")
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BulletData = ExtResource("1_xo8lg")
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Priority = 30
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Priority = 30
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RateOfFire = 0.4
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RateOfFire = 0.4
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BulletCapacity = 4
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BulletCapacity = 4
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@ -1,6 +1,6 @@
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[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://bsdi1iudx5431"]
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[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://bsdi1iudx5431"]
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[ext_resource type="Resource" uid="uid://c2ptnbivq3ioj" path="res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres" id="1_ublmp"]
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[ext_resource type="Resource" uid="uid://csyvua8yyo3ix" path="res://Resources/Bullets/3D/ice_shotgun_bullets_3D.tres" id="1_vgotw"]
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[ext_resource type="Resource" uid="uid://cc82lnukilbaw" path="res://Resources/Weapons/ICE_SHOTGUN_T1_3D_3D.tres" id="2_uxcop"]
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[ext_resource type="Resource" uid="uid://cc82lnukilbaw" path="res://Resources/Weapons/ICE_SHOTGUN_T1_3D_3D.tres" id="2_uxcop"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_vgotw"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_vgotw"]
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[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_uxcop"]
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[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_uxcop"]
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@ -9,7 +9,7 @@
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[resource]
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[resource]
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script = ExtResource("4_u3gqe")
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script = ExtResource("4_u3gqe")
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Name = &"Ice Shotgun"
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Name = &"Ice Shotgun"
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BulletData = ExtResource("1_ublmp")
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BulletData = ExtResource("1_vgotw")
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Priority = 30
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Priority = 30
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RateOfFire = 0.5
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RateOfFire = 0.5
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BulletCapacity = 4
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BulletCapacity = 4
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