Weapon balancing

This commit is contained in:
MaddoScientisto 2026-03-02 00:10:35 +01:00
commit d78daf4e18
5 changed files with 23 additions and 7 deletions

View file

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[gd_resource type="Resource" script_class="BulletResource" format=3 uid="uid://csyvua8yyo3ix"]
[ext_resource type="PackedScene" uid="uid://byc67yxbkefyk" path="res://Scenes/Weapons/bullet_3D.tscn" id="1_bv1ya"]
[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="2_pumim"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_0n4t0"]
[resource]
script = ExtResource("3_0n4t0")
BulletScene = ExtResource("1_bv1ya")
BulletSprite = ExtResource("2_pumim")
BulletSize = 0.1
BulletSpeed = 10.0
BulletDamage = 2.5
MaxDamage = 3.2
Knockback = 100.0
TimeModifiers = []