Mapping and actor rotation

This commit is contained in:
Marco 2025-06-23 11:16:58 +02:00
commit d6768544e8
5 changed files with 1510 additions and 1183 deletions

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@ -10,6 +10,7 @@ description = ""
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_4xlxh")])
class_properties = {
"angles": Vector3(0, 0, 0),
"flags": [["Player", 1, 0], ["BIG friend", 2, 0], ["Attentive friend", 4, 0], ["Happy friend", 8, 0]],
"scale": 1.0
}