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Mapping and actor rotation
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5 changed files with 1510 additions and 1183 deletions
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3D/Maps/Level1.map
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3D/Maps/Level1.map
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@ -10,6 +10,7 @@ description = ""
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func_godot_internal = false
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base_classes = Array[Resource]([ExtResource("1_4xlxh")])
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class_properties = {
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"angles": Vector3(0, 0, 0),
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"flags": [["Player", 1, 0], ["BIG friend", 2, 0], ["Attentive friend", 4, 0], ["Happy friend", 8, 0]],
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"scale": 1.0
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}
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