Mapping and actor rotation

This commit is contained in:
Marco 2025-06-23 11:16:58 +02:00
commit d6768544e8
5 changed files with 1510 additions and 1183 deletions

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@ -10,6 +10,7 @@ description = ""
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_4xlxh")])
class_properties = {
"angles": Vector3(0, 0, 0),
"flags": [["Player", 1, 0], ["BIG friend", 2, 0], ["Attentive friend", 4, 0], ["Happy friend", 8, 0]],
"scale": 1.0
}

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@ -500,4 +500,4 @@ CameraOffset = Vector3(8, 12, 8)
TargetPath = NodePath("../CameraTarget")
[node name="TestLevel2" parent="." instance=ExtResource("18_e2nai")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 69.0028, 0, -23.3622)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 93.4519, 0, -38.2113)

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@ -0,0 +1,8 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://d11s8vvasfw4"]
[ext_resource type="Texture2D" uid="uid://bpfehk6koo2q8" path="res://textures/Manual/Wall_Mine_001.png" id="1_b35k0"]
[resource]
albedo_texture = ExtResource("1_b35k0")
metallic_specular = 0.0
texture_filter = 2