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Mapping and actor rotation
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796f70b69a
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5 changed files with 1510 additions and 1183 deletions
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1101
3D/Maps/Level1.map
1101
3D/Maps/Level1.map
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@ -10,6 +10,7 @@ description = ""
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func_godot_internal = false
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base_classes = Array[Resource]([ExtResource("1_4xlxh")])
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class_properties = {
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"angles": Vector3(0, 0, 0),
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"flags": [["Player", 1, 0], ["BIG friend", 2, 0], ["Attentive friend", 4, 0], ["Happy friend", 8, 0]],
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"scale": 1.0
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}
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@ -500,4 +500,4 @@ CameraOffset = Vector3(8, 12, 8)
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TargetPath = NodePath("../CameraTarget")
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[node name="TestLevel2" parent="." instance=ExtResource("18_e2nai")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 69.0028, 0, -23.3622)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 93.4519, 0, -38.2113)
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8
textures/Manual/Wall_Mine_001.tres
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textures/Manual/Wall_Mine_001.tres
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@ -0,0 +1,8 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://d11s8vvasfw4"]
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[ext_resource type="Texture2D" uid="uid://bpfehk6koo2q8" path="res://textures/Manual/Wall_Mine_001.png" id="1_b35k0"]
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[resource]
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albedo_texture = ExtResource("1_b35k0")
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metallic_specular = 0.0
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texture_filter = 2
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