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Remade spawn coordinates system
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parent
3681614196
commit
d633618633
5 changed files with 85 additions and 12 deletions
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@ -6,18 +6,58 @@ public static class Tools
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{
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public static T CreateChild<T>(this Node2D node, PackedScene prefab) where T : Node2D
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{
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return CreateChild<T>(node, prefab, node.Position);
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return CreateChild<T>(node, prefab, node.GlobalPosition);
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}
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public static T CreateChild<T>(this Node2D node, PackedScene prefab, Vector2 position) where T : Node2D
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{
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if (prefab == null) return null;
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return CreateChildOf<T>(node, node, prefab, position);
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// if (prefab == null) return null;
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// var newInstance = prefab.Instantiate<T>();
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// node.GetParent().CallDeferred("add_child", newInstance);
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// // Need to use parent instead of owner because tilemap scenes have no owner
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// //node.Owner.CallDeferred("add_child", newInstance);
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// newInstance.Transform = node.GlobalTransform;
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// newInstance.Position = position;
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//
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// return newInstance;
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}
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public static T CreateSibling<T>(this Node2D node, PackedScene prefab) where T : Node2D
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{
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return CreateSibling<T>(node, prefab, node.GlobalPosition);
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}
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public static T CreateSibling<T>(this Node2D node, PackedScene prefab, Vector2 position) where T : Node2D
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{
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return CreateChildOf<T>(node, node.GetParent<Node2D>(), prefab, position);
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}
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public static T CreateChildOf<T>(this Node2D node, Node2D parentNode, PackedScene prefab) where T : Node2D
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{
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return CreateChildOf<T>(node, parentNode, prefab, node.GlobalPosition);
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}
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public static T CreateChildOf<T>(this Node2D node, Node2D parentNode, PackedScene prefab, Vector2 position) where T : Node2D
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{
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if (prefab == null)
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{
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GD.PrintErr("Tried to instantiate a null prefab");
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return null;
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}
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if (parentNode == null)
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{
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GD.PrintErr("Tried to instantiate child of a null parent");
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return null;
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}
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var newInstance = prefab.Instantiate<T>();
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node.GetParent().CallDeferred("add_child", newInstance);
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// Need to use parent instead of owner because tilemap scenes have no owner
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//node.Owner.CallDeferred("add_child", newInstance);
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newInstance.Transform = node.GlobalTransform;
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newInstance.Position = position;
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//node.GetParent().CallDeferred("add_child", newInstance);
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parentNode.CallDeferred("add_child", newInstance);
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//newInstance.Transform = node.GlobalTransform;
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newInstance.Position = parentNode.ToLocal(position);
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return newInstance;
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}
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