Basic boss patterns

This commit is contained in:
Marco 2025-04-29 16:10:17 +02:00
commit d5eda3c7b4
15 changed files with 387 additions and 64 deletions

View file

@ -62,6 +62,7 @@ public partial class RogueliteEnemySpawner : Marker2D
Item = mapTheme.EnemiesLootTable.Items.ToList().Shuffle().First(),
Chance = mapTheme.EnemyDropChance
});
_spawnedEnemy.ExtraLoot.Add(new LootDrop()
{
Item = mapTheme.PointItemResource,