Basic boss patterns

This commit is contained in:
Marco 2025-04-29 16:10:17 +02:00
commit d5eda3c7b4
15 changed files with 387 additions and 64 deletions

View file

@ -15,10 +15,11 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_u3c1h"]
size = Vector2(272, 85)
[node name="Tilemaps" type="Node2D"]
[node name="Tilemaps" type="Node2D" node_paths=PackedStringArray("RoomClearActivation")]
process_mode = 1
script = ExtResource("1_vhsym")
RoomResource = ExtResource("2_vhsym")
RoomClearActivation = []
metadata/test_scene = "res://Scenes/Maps/Roguelike.tscn"
[node name="Floor" type="TileMapLayer" parent="." node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]