Basic boss patterns

This commit is contained in:
Marco 2025-04-29 16:10:17 +02:00
commit d5eda3c7b4
15 changed files with 387 additions and 64 deletions

View file

@ -15,10 +15,11 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_u3c1h"]
size = Vector2(272, 85)
[node name="Tilemaps" type="Node2D"]
[node name="Tilemaps" type="Node2D" node_paths=PackedStringArray("RoomClearActivation")]
process_mode = 1
script = ExtResource("1_vhsym")
RoomResource = ExtResource("2_vhsym")
RoomClearActivation = []
metadata/test_scene = "res://Scenes/Maps/Roguelike.tscn"
[node name="Floor" type="TileMapLayer" parent="." node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]

File diff suppressed because one or more lines are too long

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=4 uid="uid://b7oa5icmcetwj"]
[gd_scene load_steps=16 format=4 uid="uid://b7oa5icmcetwj"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_84eqy"]
[ext_resource type="Resource" uid="uid://b8lpo4im87rx7" path="res://Resources/RogueliteMaps/Long_Factory.tres" id="2_k6121"]
@ -8,6 +8,7 @@
[ext_resource type="PackedScene" uid="uid://dcbcyp1qogcl0" path="res://Scenes/Props/BigTankHorizontal.tscn" id="6_rse1i"]
[ext_resource type="Script" uid="uid://8umfjejbkcsm" path="res://Scripts/Actors/RogueliteEnemySpawner.cs" id="6_x05mq"]
[ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="7_agp2x"]
[ext_resource type="PackedScene" uid="uid://dux8pv1y8wkt0" path="res://Scenes/Props/Capacitor.tscn" id="7_jw5yi"]
[ext_resource type="Resource" uid="uid://cqfyuurvqb8m6" path="res://Resources/Enemies/Base_Fairy_Special.tres" id="8_agp2x"]
[ext_resource type="Script" uid="uid://umyqgyxjiaig" path="res://Scripts/Actors/ChestMarker.cs" id="10_3vkr4"]
[ext_resource type="Texture2D" uid="uid://qeh4ai8h6sw5" path="res://Sprites/Chest.png" id="11_oc0wb"]
@ -66,6 +67,12 @@ position = Vector2(31, 49)
[node name="BigTankHorizontal2" parent="Tilemaps/Actors" instance=ExtResource("6_rse1i")]
position = Vector2(65, 48)
[node name="Capacitor" parent="Tilemaps/Actors" node_paths=PackedStringArray("Target") instance=ExtResource("7_jw5yi")]
position = Vector2(296, 55)
Health = 6.0
ActivationType = 2
Target = NodePath("../HorizontalForceField")
[node name="EnemySpawners" type="Node2D" parent="."]
[node name="RogueliteEnemySpawner4" type="Marker2D" parent="EnemySpawners"]