Door link

This commit is contained in:
Marco 2025-04-17 13:04:56 +02:00
commit d4b9a928db
6 changed files with 21 additions and 34 deletions

View file

@ -92,10 +92,18 @@ public partial class RogueliteRoom : Node2D
_doors.Add(door);
if (connection.FromDoor is null) connection.FromDoor = door;
else if (connection.ToDoor is null) connection.ToDoor = door;
else
GD.Print("Door connection was full");
if (connection.FromDoor is null && connection.ToDoor != door)
{
connection.FromDoor = door;
}
else if (connection.ToDoor is null && connection.FromDoor != door)
{
connection.ToDoor = door;
}
else
{
GD.Print($"Door {door} connection was full: {connection.From} {connection.FromDoor} to {connection.To} {connection.ToDoor}");
}
_connections.Add(connection);
@ -155,8 +163,8 @@ public partial class RogueliteRoom : Node2D
{
foreach (var connection in _connections)
{
connection.FromDoor?.Activate(ActivationType.Open);
connection.ToDoor?.Activate(ActivationType.Open);
connection.FromDoor?.Open();
connection.ToDoor?.Open();
}
}
@ -164,8 +172,8 @@ public partial class RogueliteRoom : Node2D
{
foreach (var connection in _connections)
{
connection.FromDoor?.Activate(ActivationType.Close);
connection.ToDoor?.Activate(ActivationType.Close);
connection.FromDoor?.Close();
connection.ToDoor?.Close();
}
}