Updated func godot to latest dev

This commit is contained in:
Marco 2025-06-20 10:52:08 +02:00
commit d41eaf5164
26 changed files with 682 additions and 6069 deletions

View file

@ -144,6 +144,7 @@ func create_material(texture_name: String) -> Material:
if (map_settings.save_generated_materials and material
and texture_name != map_settings.clip_texture
and texture_name != map_settings.skip_texture
and texture_name != map_settings.origin_texture
and texture.resource_path != "res://addons/func_godot/textures/default_texture.png"):
ResourceSaver.save(material, material_path)